| 12-28-2004, 11:42 AM | #1 |
Guest | Any help to what i could to do better i would appreciate |
| 12-28-2004, 01:10 PM | #2 |
Ok, first. The trees leaning towards the path are way to identical looking, I know that tree only have one variation but you could try to use some different scalings to them. Also the tiles could be better, try making some cool pattern over the bricks to make it look better. |
| 12-28-2004, 01:48 PM | #3 |
Hmm i think the Azshara swamp trees are excrscent for the tile. :\ And i have to Agree with Phoenix, the trees look to similar! Also you could do some different skins for the trees... |
| 12-28-2004, 04:08 PM | #4 | |
Guest | Quote:
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| 12-28-2004, 05:04 PM | #5 |
Heeey... not DarkSong from MMFH? KiLLerWhaLe here. Don't really see reason for different skins, just rotate and scale them differently, one can make great differances with just that. |
| 12-28-2004, 05:55 PM | #6 |
Make trees MUCH larger, to be more realistic. Same with statues, since the walls are too large. Remove some trees in the middle and scale them, like Pheonix said. |
| 12-28-2004, 06:32 PM | #7 | |
Guest | Quote:
Okay i'll do that and then i'll post it here so u can see the how it turns out And yep its me KillerWhale ;) |
| 01-03-2005, 04:11 PM | #8 |
Guest | Gosh all clan MMFH is here ;) |
| 01-08-2005, 08:51 AM | #9 |
Guest | The three in the central way are too symetrique and the other give a heteroclit vision. The stautu in the Archway is ugly, and the terrain-wall too. Plus, we can see the sky and the rupture sky/wall is always ugly. |
| 01-15-2005, 02:50 AM | #10 |
remove the ashara trees, they dont look good with the rest, and i agree with the rest, the middle trees need more variation -Murcielago) |
