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GMAX modeling help-PLZ HELP!!!

12-29-2004, 10:13 PM#1
koolmunkie
chek da last post i made here for my new problem, animating and texturing...

Quote:
ok, im starting to model on GMAX , and ok i learned how to animate, kinda
texture, model and wel wateva, and i am never able to load sumthing on WE,

wat im thinking is its da mdl stuff, but i dunt kno!!!!
-i edit the mdl, remove the first 3-4 lines and "export successful,
-and it converts successfully to mdx,
-i load it to WE, my small basic model is like 18kb or wateva on the importer, and ---wen i restart WE it just has the unit's shadow...
-in War3 Viewer i see the model is all red, but in WE or WC its invisible, the hel!!!
at least it could show up in WE,

WAT AM I DOING WRONG, .. argh...im planning to make lots of models but i cant even finish one of them...
12-29-2004, 10:26 PM#2
luckyownz92
did you do the filepath thing?
12-29-2004, 10:41 PM#3
koolmunkie
ya, i made one that was sumthing.mdx and another that was war3imported\sumthing.mdx, it doesnt work
12-29-2004, 10:54 PM#4
BlinkBoy
post the mdl, so we can see the problem, i'm sure the problem is with the textures.
12-29-2004, 11:36 PM#5
koolmunkie
dude it works, after like 15minutes of copy and paste on my red axem model it loads on WE,

but i still need help, how do i texture the model or apply it after i do the UVunwrap on gMAX, and wat must i do on the mdl....


P.S.--and also meybe this aint related, how do i post a picture on a post?
12-30-2004, 01:16 AM#6
BlinkBoy
Quote:
Originally Posted by Koolmunkie
dude it works, after like 15minutes of copy and paste on my red axem model it loads on WE,

but i still need help, how do i texture the model or apply it after i do the UVunwrap on gMAX, and wat must i do on the mdl....


P.S.--and also meybe this aint related, how do i post a picture on a post?

simple:

Code:
 
		  Bitmap {
					   Image "",
					   ReplaceableId 1,----------> remove this line
		   }

Code:
 
		  Bitmap {
					   Image "(set here the texture path remenber to finish with .blp or .tga)",
		   }


Example:

Code:
 
		  Bitmap {
					   Image "Textures\mymodel.blp",
		   }
12-30-2004, 05:15 PM#7
koolmunkie
ok thx,

but before im going to load my skin, i wanted to put some animations, and if anyone ever played SMRPG, they know that most characters blink wen standing such as Axem Red, so how do i make a character blink???
12-30-2004, 05:17 PM#8
luckyownz92
Quote:
Originally Posted by Koolmunkie
ok thx,

but before im going to load my skin, i wanted to put some animations, and if anyone ever played SMRPG, they know that most characters blink wen standing such as Axem Red, so how do i make a character blink???
Hmm.... move the eye lids down
12-30-2004, 06:03 PM#9
koolmunkie
Quote:
Originally Posted by luckyownz92
Hmm.... move the eye lids down

the eyelids are a oval hemisphere, how do i move it down? if so does it mean i gotta create a ovalhemisphere during the animation?, is dat possible?

also how do you set a keyframe on animation like the original position, ???

ex. 0-
100-
200-
12-30-2004, 07:09 PM#10
koolmunkie
also how do you set a keyframe on animation like the original position, ???

ex. 0- :o
100- o_O
200- :o
12-31-2004, 04:02 PM#11
koolmunkie
wats up with these texturing, im using magos tutorial but it never tells you wat to do with the bmp in photoshop elements let alone photoshop,
12-31-2004, 04:07 PM#12
luckyownz92
Quote:
Originally Posted by Koolmunkie
the eyelids are a oval hemisphere, how do i move it down? if so does it mean i gotta create a ovalhemisphere during the animation?, is dat possible?

also how do you set a keyframe on animation like the original position, ???

ex. 0-
100-
200-
sorry im not good with animations :(
say im learning to animate :) so if you wanna let me do the animations for you send me it by pm or post the model here
01-05-2005, 08:33 PM#13
koolmunkie
Quote:
Originally Posted by luckyownz92
sorry im not good with animations :(
say im learning to animate :) so if you wanna let me do the animations for you send me it by pm or post the model here

ok, here it is, its not skinned cuz i dunt kno how... ty in advance

-Download contains- has bones but not animated or skinned
01-07-2005, 10:33 AM#14
ElvinArcher123
im also wondering if theres a way to reset to the 0 position. What he means for more clarification, is that you can insert a keyframe that is exactly the same as the zero keyframe, or do you have to manually do it.

Im not sure but mabye you can copy the keyframe, look in the motion editor (this is my guess aas gmax isnt working right now)
01-09-2005, 05:44 PM#15
koolmunkie
Quote:
Originally Posted by ElvinArcher123
im also wondering if theres a way to reset to the 0 position. What he means for more clarification, is that you can insert a keyframe that is exactly the same as the zero keyframe, or do you have to manually do it.

Im not sure but mabye you can copy the keyframe, look in the motion editor (this is my guess aas gmax isnt working right now)

thats exactly what i mean, bugt you cant copy keyframes, let alone paste it...if i do it manually it will get messed up though...