| 12-29-2004, 10:13 PM | #1 | |
chek da last post i made here for my new problem, animating and texturing... Quote:
|
| 12-29-2004, 10:26 PM | #2 |
did you do the filepath thing? |
| 12-29-2004, 10:41 PM | #3 |
ya, i made one that was sumthing.mdx and another that was war3imported\sumthing.mdx, it doesnt work |
| 12-29-2004, 10:54 PM | #4 |
post the mdl, so we can see the problem, i'm sure the problem is with the textures. |
| 12-29-2004, 11:36 PM | #5 |
dude it works, after like 15minutes of copy and paste on my red axem model it loads on WE,but i still need help, how do i texture the model or apply it after i do the UVunwrap on gMAX, and wat must i do on the mdl.... P.S.--and also meybe this aint related, how do i post a picture on a post? |
| 12-30-2004, 01:16 AM | #6 | |
Quote:
simple: Code:
Bitmap {
Image "",
ReplaceableId 1,----------> remove this line
}Code:
Bitmap {
Image "(set here the texture path remenber to finish with .blp or .tga)",
}Example: Code:
Bitmap {
Image "Textures\mymodel.blp",
} |
| 12-30-2004, 05:15 PM | #7 |
ok thx, but before im going to load my skin, i wanted to put some animations, and if anyone ever played SMRPG, they know that most characters blink wen standing such as Axem Red, so how do i make a character blink??? |
| 12-30-2004, 05:17 PM | #8 | |
Quote:
|
| 12-30-2004, 06:03 PM | #9 | |
Quote:
the eyelids are a oval hemisphere, how do i move it down? if so does it mean i gotta create a ovalhemisphere during the animation?, is dat possible? also how do you set a keyframe on animation like the original position, ??? ex. 0- 100- 200- ![]() |
| 12-30-2004, 07:09 PM | #10 |
also how do you set a keyframe on animation like the original position, ??? ex. 0- :o 100- o_O 200- :o |
| 12-31-2004, 04:02 PM | #11 |
wats up with these texturing, im using magos tutorial but it never tells you wat to do with the bmp in photoshop elements let alone photoshop, |
| 12-31-2004, 04:07 PM | #12 | |
Quote:
say im learning to animate :) so if you wanna let me do the animations for you send me it by pm or post the model here |
| 01-05-2005, 08:33 PM | #13 | |
Quote:
ok, here it is, its not skinned cuz i dunt kno how... ty in advance -Download contains- has bones but not animated or skinned |
| 01-07-2005, 10:33 AM | #14 |
im also wondering if theres a way to reset to the 0 position. What he means for more clarification, is that you can insert a keyframe that is exactly the same as the zero keyframe, or do you have to manually do it. Im not sure but mabye you can copy the keyframe, look in the motion editor (this is my guess aas gmax isnt working right now) |
| 01-09-2005, 05:44 PM | #15 | |
Quote:
thats exactly what i mean, bugt you cant copy keyframes, let alone paste it...if i do it manually it will get messed up though... |
