| 12-01-2002, 11:13 PM | #1 |
Guest | I extracted the undead.ai and inserted it into a test map, but when I tried to run it nothing happened (tried with both campaign and melee). I haven't modified it or anything. I looked at a game capaign map and found no clues. Do I have to enter a different searchpath or something. If I have to, does that also apply to loading the next map trigger? I also noticed that the .ai dissapeard when saved the map in the editor (I think that was the reason). |
| 12-02-2002, 01:18 AM | #2 |
Once again, if you reopen the map in an editor, files imported WILL be lost and you'll have to re-import them. |
| 12-02-2002, 08:57 AM | #3 |
And also make sure to put it into the map under Scripts |
| 12-02-2002, 08:53 PM | #4 | |
Guest | Quote:
I see, but the path should still be "undead.ai" and not "scripts\undead.ai" (just to clear any missunderstanding) |
| 12-02-2002, 09:41 PM | #5 |
If you want to import any .ai file into a map it should be put like into the Script\ Directory. aka the packed name should be Scrip\filename.ai . If you would like me to make an ai installer post that in my DKSlayer Update thread. The way you are going to have to do it is create the trigger for starting MeleeAI first save map, then import the AI file. Any saves afterwards in the editor, will cause deletion of the file. |
| 12-03-2002, 10:18 PM | #6 |
Guest | great thank you |
