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(Another) Spell Editing problem

12-02-2002, 03:14 AM#1
Guest
I finally learned how to edit and create my own spells (turned out that I had a bad MPQ viewer, so it wouldn't add my custom spells) and after making about 9 spells on my own I've encountered a problem ...

I'm making a spell based on DAoC's Frigg's Remedy (a Heal over Time spell, if you will) and for some reason it won't work for me. I copy the Rejuvination ability from the unit's section of abilitydata.slk and add in the three extra lvls with DoD's editor (I even double check it in the Excel program) and then put in the function and strings based off of Entangling Roots. Everything looks fine and dandy, and it even shows up in the editor when I put it onto one of my heroes. Yay!

Ok, so everything looks good, right? I test out my map and put a training point into the ability. Surprise! It shows up gray! It shows up, my character has learned it, but I can't use it! It won't let me click the button for it, doh!

Any ideas? Or is it just a bug?
12-02-2002, 06:59 AM#2
Kerry
I dont think you can base a spell of several spells, u have to base it off a single one.
12-02-2002, 08:42 AM#3
Guest
This looks like a dependancy problem... if you based it from rejunevation, which requires an ability researching (Adept Training for bears), you need to remove depandancy checking.
No idea how to do that in your spell editor, but in Excel it's a cell containing either one (check if this needs upgrade) or zero (no upgrade required).
12-02-2002, 10:50 AM#4
MartinezTG
For upgrade dependence and other ability <-> research stuff I recommend the thread (which I started) named "New upgrades, abilities" (in this forum). I've spent quite some time on the problem so if you got any questions then ask.

Martinez
12-02-2002, 02:45 PM#5
Guest
I changed the player/creep dependency and it worked! Thanks guys! :D