| 01-04-2005, 10:38 PM | #1 |
Okay, i'm having a hard time doing the defeat trigger for my game. The basic idea is to have it so that if a player loses his castles then all his units will be removed and he will be defeated. Problem is that i can't find a other than to make it a periodic time of 2.00 secs. to test the triggers. The bad thing with that is when he is registered as defeated the message sent to all the players like "Player 2 defeated" keeps recuring/popping up every two secs. If you need a visual then here is one of the triggers so i don't have to right it down. So lazy lol.... ![]() Okay, so you see i don't have a complex set up witht he losing side of it, but it still doesn't seem to work. I have another problem also with my game. I can't get the "if a player leaves" triggers to work also. It doesn't remove the castles when they leave so it doesn't register that player has left meaning that you still have to destroy his casltes to get the victory triggers to work properly. Here is a pic. of the Player Leaves Triggers. ![]() So thanks for helping me out if you can. If you get confused just ask i'll go into more detail for you. |
| 01-04-2005, 11:43 PM | #2 |
#1: you can use this trigger for the top problem Code:
Events: A unit dies Conditions: number of units in human castle = 0 Actions: Defeat for player 1 #2: try this: Code:
Events: Player 1 leaves Conditions Actions: yadadadadada |
