HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Art Tools Exporting Problem

01-05-2005, 12:36 AM#1
Larkas
Hello, guys. Well, I was trying to export a model I did to an MDX file and I found out a problem with it: it didn't save any of the separate Geosets, merging it all in a single one and, whats worse, it didn't save any of the bones but the Left Foot bone Well, that screwed up my model for good, since there is o attachment point for spells like Bloodlust and Divine Shield, and the animations themselves disappeared. Does any one knows why this is happening and how to fix it? I use 3DSMax 5.0 , and I already tried to reinstall the Art Tools.
01-05-2005, 02:26 PM#2
Larkas
Okay, let's ask this another way. Has this happened to anyone else AT ALL with 3DSMax 5 and Art Tools 1.01?
01-07-2005, 10:34 AM#3
ElvinArcher123
hmm thats never happened to me.. wierd
01-07-2005, 02:26 PM#4
Larkas
Weird... I'll reinstall 3DSMax later to see if it fixes this. But something really weird happened to me: when I export the Pandaren model, everything turns out just fine! And yes, I flagged everything in my model correctly...
01-08-2005, 04:12 AM#5
BlinkBoy
Quote:
Originally Posted by Larkas
Weird... I'll reinstall 3DSMax later to see if it fixes this. But something really weird happened to me: when I export the Pandaren model, everything turns out just fine! And yes, I flagged everything in my model correctly...

recheck your model once more, if you could export the panda then your max and art tools are right, be sure that you setted 1 material for the pieces you wanted to join in 1.
01-09-2005, 03:42 PM#6
Larkas
Hmmm... Actually, I used standard material to it at first, but then I used Warcraft III (not composite). After all, I was just testing. Maybe that's the problem? But that still doesn't explain why the bones don't appear... Or does it?
01-09-2005, 03:58 PM#7
RightField
You should use a texture for all meshes. Also, exporting to mdl first sometimes bugs the model. Try exporting to mdx then converting to mdl.
01-09-2005, 08:56 PM#8
Larkas
Quote:
Originally Posted by RightField
Also, exporting to mdl first sometimes bugs the model.

Oh! Didn't know that! I'll test it right away.

EDIT: I tested it, but guess what? Nothing happened. The MDL converted from the MDX is exactly the same as the one exported directly from 3DSMax...