| 01-05-2005, 08:02 AM | #1 |
Could anyone tell me how to give a unit an ability that just makes it fire it's main attack (Artillery projectile) straight forward? This is employed in th15's Tank Commanders. |
| 01-05-2005, 07:07 PM | #2 |
use a dummy ability like beserk, that has no target.....make it do nothing create a dummy unit with the carrion swarm ability, edit it to how u like... when a unit uses that ability make it so the dummy unit is spawned and uses that ability youd do it so (unit order -- to use (undead-carrion swarm) at (unit(facingdegrees) |
| 01-05-2005, 08:09 PM | #3 | |
Quote:
That would be right, but not what he means. Do the same thing, but instead of using Carrion Swarm, use a spell like Flame Strike as the ability. Then do "Unit-Add Ability (Cannon Shot) "Unit-Order (unit name) to use (Flame Strike) at(Polar Coordinate (Unit Range) from (Position of (unit name) unit) "Wait-(?) seconds "Unit-Remove ability (Cannon Shot) That will do it the way they did in that game. |
| 01-05-2005, 11:28 PM | #4 |
Be sure to give the dummy unit Locust. People often forget that, making the result messy. |
| 01-05-2005, 11:55 PM | #5 |
You can go to th15's website for a full tutorial on the Tank Commanders main cannon system. http://th15.dark-halo.com/war3 |
| 01-06-2005, 12:13 AM | #6 |
Thanks for your help! Now, could anyone help me another related thing? What I'm hoping for is a shockwave that gets removed once it damages one target; I know I could just set the unit cap to 1, but I actually want the graphic to go away as well. Is this even possible? |
| 01-06-2005, 01:01 AM | #7 |
Have you tried A unit takes damage Damage taken from ability comparison - shockwave Animation - Stop all animation for ability being cast? Not sure that's possible, but it's what I first though of. |
