| 01-06-2005, 03:07 AM | #1 |
OK so i made a model with a Paladin with an axe. The model works perfect, no problems there. But the axe uses the Tauren Chieftain Skin. I would like to make it so that the axe takes its skin from the Paladin's .blp. However the axe and the rest of the body are on seperate geosets, and i only have OW's Vertex Modifier which only shows the wrapping for one geoset at a time. And i havent figured out a way how. |
| 01-08-2005, 03:10 PM | #2 |
First, copy and paste the Tauren's axe onto the Paladin's texture, fitting is however you want. Besides having that as a BLP, also have it as a JPG or something. Load that JPG as the background image for the UV Mapper and move/scale the axe to fit over it. After you save an close the vertex modifier, you'll have to do a little manual MDL editing. First, find out which geoset the axe is in (you probably already know if you've gotten this far), and which geoset the main body is in (that you're now using the texture from). Open the MDL in Notepad and scroll down to the bottom of the main geoset. See the line that starts with MaterialID and remember the number there. Scroll down to the end of the axe geoset and change its MaterialID to that which you remembered. Save, convert, and you should be done. |
| 01-10-2005, 02:27 AM | #3 |
many, many thanks |
