| 01-06-2005, 02:34 PM | #1 |
I can't make an important trigger about : when you take an item, it makes a weapon model on the right hand of the unit... The Weapons must be on slot 1 to works : for exemple: When I take a Claws of Attack +9, it makes a claws model (i have one) on the hero's right hand. When I move it from the slot number 1, the special effect disappear. But one problem:when i make "Unit acquires an Item" event, the claws model is created. The problem is : If I take an item from the ground and the item goes automaticly to the slot number 1, it works, but If I moves the Claws of Attack from other slot to the slot number 1, it don't works. Please help me, i need your help. Of course a good rep will be added to the helper(s) Thanks |
| 01-06-2005, 03:49 PM | #2 |
give the item a dummy ability (best based of Tornado (slow)) remove all teh data, text everything scroll down to attachments, but your model as the target attachment then in attachment points make one value called hand then a second one called right...that should do it no need for a trigger |
| 01-06-2005, 04:41 PM | #3 |
I take Tornado, i remove all data,,, like mana cost, range,etc... then at attachements point, i make a value hand and another right, umm, is it at caster or target that i must put these things? Please explain more deeply. And if anybody has another idea, please right it (or them) Thanks |
| 01-06-2005, 06:08 PM | #4 |
Go to Art - Target then Art - Target Attachments then it should look like this: Art - Target YourModelHere.Mdx Art - Target attachments hand,right |
| 01-07-2005, 06:49 PM | #5 |
It doesn't work :( I think it must be done by triggers but I'm not very good at triggers... Has anybody another idea? |
