| 01-07-2005, 09:13 AM | #1 |
I have a shop that is a unit (not a building), and this unit has the ability to hold items, and sell items. I would like him to be able to sell the items into his own invintory, does anyone know a way to do this? |
| 01-07-2005, 05:55 PM | #2 |
E:Unit - purchases an item C:unit type = to ur unit A:Item move item to (triggerunit or heromanipulating item...) inventory |
| 01-08-2005, 02:06 AM | #3 | |
Quote:
As far as I can tell, there is no "Unit - purchases an item" condition, however there is this one, "Unit - A unit Sells an item (from shop)," but it doesn't seem to work. :( I have this code, and it doesn't do a thing: Code:
Sell Equipment
Events
Unit - A unit Sells an item (from shop)
Conditions
Actions
Hero - Give (Last created item) to (Triggering unit) |
| 01-08-2005, 03:32 AM | #4 |
Last created item is used for items made by triggers. Instead use: Event Response - Sold Item |
| 01-08-2005, 09:15 AM | #5 |
try hero manipulating item instead triggering unit |
