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thoughts on heros.

01-07-2005, 09:06 PM#1
erwtenpeller
knowing that there are 4 types of units, wich are all equally functional, i was thinking, maybe there should be 4 types of heros as well.

each type of here will mainly support a certain type of units, one aura dirctly influencing the performance of that perticulair unit group, and the other spells that might be perticulairly handy for the intended hero group, but are not specifically just effecting those.
01-07-2005, 09:38 PM#2
Lord_Duke
A spell that affects mainly the herogroup,but affects the others too? you mean like a spirit link for example,but of a higher dmg rate suspension than the non-hero group units? i like the idea overall erwt,maybe the groups should move as say 4 units to one click? ...these units you speak of make me think of warhammer dwarf miner champions and the like.




Duke
01-07-2005, 09:40 PM#3
Murloc Lover
well, why not just include spells like that for higher ranked units. gives the same effects?
01-08-2005, 12:25 AM#4
erwtenpeller
no, that takes away the upgrading part of the game. that would mean that if you upgrade one unit to its fullest, you get the rest for free...

i was told that there would be heros, this was just a thought on the 'how'
01-08-2005, 09:27 PM#5
Whitehorn
Heroes wont have a class. They're be unique, versatile and very customisable.
01-09-2005, 03:05 AM#6
erwtenpeller
k. thats how i iniatially like em.