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Stop skipping of cinametic transmission

01-08-2005, 09:52 PM#1
Wanderer
Edited until a solution is found. Don't want to spread how to do something that ruins something else.
01-09-2005, 03:25 PM#2
iNfraNe
yes there is. I wanted to write u a little jass code but I have no time, u can fix this by:

1. save all data you want 2 cinematic message in variables.
2. Trigger1: event any player presses escape, actions start timer which will expire in 0.00 seconds
3: Trigger2: event timer expires, action cinematic transmit with all your saved variables.
01-09-2005, 06:10 PM#3
Wanderer
I can't do this if the cinematic is already running because it will mess it up won't it?
01-09-2005, 06:43 PM#4
iNfraNe
What do you mean with that?
If you have already written all cinematic transmission already, u'll have 2 rewrite them... but only like this

set unit = unit
set message = "message"
set name = "name"
(set duration=blabla etc)
and then same transmission again.
01-09-2005, 07:33 PM#5
Wanderer
If the cinematic is already running and someone wanted to mess it up and they do it. Won't what you say just run the cinematic over again?

Or do you mean just display the same message again? Can't they keep doing it then and the cinematic will never end?
01-10-2005, 06:01 PM#6
iNfraNe
it will display the same message again, but! it wont infect your trigger. It will just run the same message again, but your other trigger will keep going. Why dont u try it before asking this -.-