| 01-08-2005, 10:45 PM | #1 |
I put the files in my WCIII derectory and played and then deleted them and now the editor doesnt load any models and ttor seems to still be there. How do I get rid of it? |
| 01-09-2005, 11:44 AM | #2 |
If you saved a map while using TToR, and that map had no custom object data to begin with, then TToR will have added the objectdata in TToR into your map. An easy way to fix this is to open up the objecteditor then just reset all objectdata (units, abilities, items etc.). Hope this helps. |
| 01-20-2005, 11:47 PM | #3 |
im having a similar problem, i took out everything that had to do with ttor in my wc3 directory, started up wc3, started up again, and it still comes up as ttor. |
| 01-21-2005, 12:04 PM | #4 |
check your war3patch.mpq size. The wc3 one should be around 45 mb whereas the TToR one is around 100 mb. Make sure you didn't delete the wrong mpq. |
| 01-25-2005, 06:03 AM | #5 |
hmm, i think i may have made that mistake. would reinstalling wc3 help with that? |
| 01-25-2005, 07:49 PM | #6 |
of course. reinstalling wc3 helps everything. :) |
| 06-10-2005, 02:42 AM | #7 |
Guest | ok...i moved out the war3 patch.mpq file[which is the 94mb file]and i run warcraft 3 frozen throne and it run as usual but....if u play a map,it open halfway and warcraft 3 frozen throne exited and a dialog says that program terminated and if i paste back the war3patch.mpq back,it ran as the ttor mod |
| 06-10-2005, 08:36 AM | #8 |
look for a file named war3patch.blizzardttor (or war3patch.mpq.tft) that is around 50 mb and rename it to war3patch.mpq when the TToR war3patch.mpq is moved out. And if you were using 3.22 full none of this would be required, seeing as it auto swaps back on exit. Just move out ttor.mpq in that case. |
