HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Fixing computer slots

01-09-2005, 11:41 AM#1
Infernas
I am making a map with enemy creatures being controlled by triggers. I want to fix a computer in the Gray Player position so that it cannot be filled with anything else (i.e a player that could control the units and mess things up, or a computer which would use the units tactically). I dont know how 2 do this and if i go into wc3 and play the map with an insane, easy, or normal cpu then the units act as a normal army would. This means that they do not do what i have programmed the triggers to do and flee from the player owned structures and units. How can i make it so a custom computer takes the place permanently and has NO CONTROL over the units it has?
01-09-2005, 01:03 PM#2
AFB-DieHard
For the first problem you have to check "Fixed Player settings" in the forces menu.
01-09-2005, 03:14 PM#3
Panto
If you eliminate the melee game actions, especially the ai action, it should prevent computer players from managing troops. They will still, however, use unit abilities when the situation is appropriate. For example, you won't be able to prevent a unit from using Frost Armor when a nearby allied unit is attacked.