| 01-09-2005, 04:04 PM | #1 |
I cannot seem to find how to make it so once you have selected a unit, it will change the unit's owner to the player who selected him. How do I do that? |
| 01-09-2005, 06:50 PM | #2 |
Code:
Events
Player - Player 1 (Red) Selects a unit
etc
Conditions
Actions
Unit - Change ownership of (Triggering unit) to (Triggering player) and Change color |
| 01-09-2005, 11:50 PM | #3 |
Guest | Are you sure Triggering Unit works? I tried to do the same once, but it only recognized the Triggering Player.. The Triggering Unit wasn't set. I solved it by using "pick unit in <units currently selected by currentplayer>" back then. |
| 01-10-2005, 01:33 AM | #4 |
add a condition Code:
Event - Player 1 Selects A Unit Conditions - Triggering Unit Is Paladin Actions - Change Ownership Of Triggering Unit To Triggering Player |
| 01-10-2005, 06:26 AM | #5 |
Guest | Code:
Events Player - Player 1 (Red) Selects a unit etc Conditions Actions Unit - Change ownership of event [color=red](event responce - selected unit)[/color] to (Triggering player) and Change color Nearly right, toot... |
| 01-10-2005, 06:05 PM | #6 | |
Quote:
Code:
Use 'Event Response - Triggering Unit' to reger to the unit being selected or deselected Furthermore "Event Response - selected unit" doesnt even exist so I suggest if you want to correct someone, do it with facts. |
| 01-10-2005, 08:30 PM | #7 | |
Guest | Quote:
I'm not sitting in front of world editor right now, but I do recall using event response - selected unit in the map I'm making currently. Perhaps this event response is only available in WE Unlimited which is what I am using? EDIT: I forgot to add - I think using triggering unit probably won't work because the event is Player-player selects a unit. Triggering player, yes, but of course that doesn't help the case here... |
| 01-10-2005, 08:36 PM | #8 |
hmm, thats pretty weird... I check on WEU and it isnt there we me either (sorry jorak is I might have insulted u a little ;)) what does the event say @ u guys? |
| 01-10-2005, 11:34 PM | #9 | |
Guest | Quote:
Ok Toot, my humblest apologies, you were perfectly correct - my memory is a bit hazy. :\ I got a friend to check for me, given my myriad technical troubles, and the picture says it all - use "triggering unit" for the event selects a unit. EDIT: I guess it would help to attach the pic! |
| 01-11-2005, 12:54 PM | #10 | |
Guest | Quote:
But.... It exists in my WE and that's just the normal 1.17a.....?! Jorak. |
| 01-11-2005, 08:06 PM | #11 | |
Guest | Quote:
That should be the case - under Event: Player Selection Event (player x selects a unit); with the unit selected being referred to as the "triggering unit" |
| 01-20-2005, 05:51 PM | #12 | |
Guest | Quote:
My memory is too "a little bit hazy" You are right...! But i can remember something like this: "selection event - selected unit" not sure, it might be an action: "selection event - select unit" Correct me (i think i'm wrong, but that's kind of normal^_^ now...) JoraK |
