| 01-10-2005, 04:56 AM | #1 |
i have a really annoying thing going on my map, i was wondering if it can be fixed everytime 2 heroes who uses an item based on locust swarm, their module CHANGES! the druid of the talon changes into a hawk and the ice troll head hunter changes into a troll with blood in his face when the ability stops, they go back to normal wtf???? another thing that i'd like to know, is supposedly i use sound - play music <gen> how can i stop it and make the game return to its normal music? i tried "sound - destroy" but it didnt work. |
| 01-10-2005, 05:15 AM | #2 |
If you look carefully at the Crypt Lord, he plays an "alternate" animation when the Locust Swarm is active. Basically, his but just jiggles a little more. It's not a big deal for him. What this means, though, is that the Locust Swarm ability was designed to play the "alternate" animation of any unit that uses it. Thus, when you use it on a DotT, it plays his Storm Crow form, and when you use it on a Headhunter, it plays his Berserker form. You can possibly cancel this by triggering them to play normal stand and attack animations, but that would be really iffy. Probably a better method for you would be to export and alter the models of each of those so that they don't have an alternate animation. Would you like to be moved to the Trigger Haven or the Modelling forum? |
| 01-10-2005, 11:00 AM | #3 |
*ding* Third floor; modelling, bathroom items, ladies underwear. My advice to you is, simply create an ability which creates a dummy unit, which immediately casts your version of Locust Swarm and follows the caster around. Or reskin Furion as a druid of the talon and use him instead, he has no Morph. |
| 01-11-2005, 05:50 AM | #4 | |
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excellent idea mate thanks |
