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Hiding your triggers/unit data from Deprotect

01-10-2005, 11:42 AM#1
Guest
As of late I was fidiling around with ExtProtect and PowerMPQ and found out a way to stop Deprotect from recovering my triggers. ^_^ I will post the map I "Edited" to test this. I am in no way the origional author but I did leave his name and added my own to the editors list. Also if you can get in to the map's triggers let me know GTO_Twin

Steps on this are
Code:
1. Edit your map, Make backup copies in case you want to edit it again.
2. Protect it with ExtProtect.
3. Use PowerMPQ and add a almost empty (listfile)**

**My list file has the line Unprotect.exe
100% of the tries with Deprotect have failed to reload my units and triggers. ^_^
Hope this helps your Deprotect-o-Phobes... Just doin my part to thwart the attempts of a Very Evil Person...

{{Edit}}
Fixed IE. Your welcome to play around with it.
01-11-2005, 09:04 AM#2
Scyze
Why would you want to keep the GUI hidden if, apparently, Deprotect doesn't enable you to unprotect the map? (I don't use Deprotect.)
01-24-2005, 12:52 AM#3
Guest
Quote:
Originally Posted by Scyze
Why would you want to keep the GUI hidden if, apparently, Deprotect doesn't enable you to unprotect the map? (I don't use Deprotect.)
Well, If you dont want to take a chance of people taking your maps sure you can use the method I discovered, Witch i dont think i found first, or you can let the fuckin newbs with their deprotect unprotect your maps and see remakes popup like no other. Be my guest. I have no loss in my mind knowing you dont like my research.
02-17-2005, 01:04 PM#4
Guest
Quote:
Originally Posted by Havoc-TFT
Well, If you dont want to take a chance of people taking your maps sure you can use the method I discovered, Witch i dont think i found first, or you can let the fuckin newbs with their deprotect unprotect your maps and see remakes popup like no other. Be my guest. I have no loss in my mind knowing you dont like my research.

I am a "noob" (using it in quotations, cause who desides when you are not? Noob or nerd??)
But your method didn't give me problems.....
I can deprotect it, but deprotect alone can't do it...
{
1:
Deprotect don't give you the units.doo, which means that you have to replace ALL the units/doodads/nearly everything on the map...
1 Solution:
You have to recover it yourself.
}



(The 1 you probralely (can't spell it) know, but just to tell them who don't... others will be added, but i have to go quick...)