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Need Help (Hidden Ability)

01-11-2005, 08:59 AM#1
ABM
How Is it possible to Edit "change text" of special hidden ability such as: Hold position, Patrol , Stop....
or remove special hidden ability such as Patrol to get 1 more free space for ability.

i think i have heard about something on removing patrol so someone could tell me how or someone could tell me if we can change text of hidden ability...

thanks for your help
01-11-2005, 09:18 AM#2
Scyze
Go to Game Interface under Advanced, you should be able to change the text there, atleast thats what I recall.

To get rid of patrol, you'll need WEU:
http://umswe.wc3campaigns.com/weu/

I highly recommend it. It has plenty of goodies.
01-11-2005, 12:32 PM#3
ABM
Quote:
Originally Posted by Scyze
Go to Game Interface under Advanced, you should be able to change the text there, atleast thats what I recall.

To get rid of patrol, you'll need WEU:
http://umswe.wc3campaigns.com/weu/

I highly recommend it. It has plenty of goodies.

First thanks for your answer,

well if it was as easy as to go into game interface i would have finded it allready but there is none.
i allready have WEU but i don't know where to look to remove patrol, should i go in trigger editor, in map, in the WEU menu (please do u know where i should look?)
01-14-2005, 04:33 PM#4
ABM
please any one possessing WEU 1.17 could tell me how i get rid off patrol ability definitly. ??
I need some more space for ability !!


2) other question.... is it possible to have multiple spellbook one in each other?
like i clik ability "recipes" open ----> 11 ability "basic" "forge" "class" "special" etc..
i clik "basic" open ----> 11 ability "firecamp" "dagger" "tent" etc...

i tryed but look like it is impossible but maybe some one know a way to go throw it.

thanks for help in advance
01-14-2005, 05:02 PM#5
iNfraNe
yes there is a way. Tho this gives a little weird problem :)

see, the string for the tooltip is in a .txt file in the mpq. Changing it and importing in your map works, but... the text file holds alot of other data, which "erases" some of the error messages.

So like, when u share unit control it says "Error message missing!" which is pretty gay...

the path for the file is: "Units\CommandStrings.txt"

ofcourse u could just leave the errors intact, like they are there, but thats 11 kb for 1 tooltip change, abit much ^_^

no, it is not possible having 2 books in 1. However, you could ofcourse make a spell which makes u select a dummy unit holding spellbook abilities