| 01-11-2005, 07:15 PM | #1 |
how can i make it so when any player says something(under certain conditions), the game will display a message o that triggering player |
| 01-11-2005, 07:46 PM | #2 |
Just use the event "player times message" (or similar) and the action game - display message...And you can have some conditions if you want. |
| 01-11-2005, 09:54 PM | #3 |
Guest | yA good movie lol |
| 01-11-2005, 10:26 PM | #4 | |
Guest | Quote:
The event: a player types a chat message (under Event-game if i remember correctly) - is that the one you mean? If not, that's a useful event for the job... |
| 01-12-2005, 04:17 AM | #5 |
let me explain better, this is sorta for a save system when they say something, i want that specific player to have text displayed. but i want only the triggering player to see the text. |
| 01-12-2005, 04:21 AM | #6 | |
Guest | Quote:
As follows, hope it helps, not in front of WE atm so only approx... Event: A player types a chat message string exactly equal to [string] Action: Game-display text message to (all players matching condition (triggering player equal to matching player)) [text] Square brackets are what you customise to suit. The triggering player equal to matching player part can be done with 'player comparison' if I remember correctly... |
| 01-12-2005, 04:38 AM | #7 |
ok, cool, now not only do i know how to do this, but ive always wondered wut the condition did?lol thanx, that helps a LOT btw, can u let me pm u, i have a Q |
| 01-12-2005, 08:05 PM | #8 | |
Guest | Quote:
Go for it...but I'm a newb to forums and barely able to use it...you may have better luck emailing me. EDIT: OK, I think I've finally got myself sorted out... |
