| 01-12-2005, 06:30 AM | #1 |
Hey all im sure most of you remember me. Ive been away from the skinning section for a while now and the other day when I tried skinning again I noticed I wasnt as good as before :( So here you are people a DBZ Skin LOL its Broly... CnC PLZ I may change that face later most of the skin is free-hand, also the model is sc_freeks punching DH. UPDATE! *Scroll down to see the newer version* |
| 01-12-2005, 08:38 AM | #2 |
the only thing i dont like about it is the skin tone shading (but i wont hold it against you its f****ing hard) and the face but thats understandable because its based off the dh. other than that its looks ok. :-) |
| 01-12-2005, 10:36 AM | #3 |
yea, you defenitly need more shading. and isnt his hair suposed to be green or something? its ok, but i know you can do much better ;) |
| 01-12-2005, 11:41 AM | #4 |
ITS FINAL TYRANT! with another skin..... it looks ok. maybe a bit too 'soft' in parts, but id say its pretty sweet... |
| 01-12-2005, 12:22 PM | #5 |
hey Final Tyrant! Well, anywayz, about the skin, work a little more on those thingys on his arms and legs, they are kinda, i duno, not finished. But the rest is ok ^_^ |
| 01-12-2005, 04:23 PM | #6 |
Compared to some of your other skins, this is bad. It looks like you didnt really try though. The boots dont seem to be shaded at all... If you work on it some more it could be up to par with the rest of your skins. |
| 01-12-2005, 06:20 PM | #7 | |
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| 01-12-2005, 07:41 PM | #8 |
i like the shading of the muscles, but everything else just seem unfinished. I know it´s hard to get back from such a long break, but you´ll get there soon ;) |
| 01-12-2005, 11:26 PM | #9 |
Well thanks for the comments people, I suppose a low-res DBZ skin wasnt the best idea to go with LOL but I did this for that map DBZ Tribute Ultra since their skins atm are horrible, I will keep updating this thread with newer shots. |
| 01-13-2005, 03:03 AM | #10 |
some suggestions 1. enlargen the uv field if you havent already 2. darken and express some of the muscle features, also add any detail if you can 3. study other skins so you are able to get a better idea on how you could improve on the metallics for the jewlery 4. shade the boots 5. make sure the light hits the skin in one direction, it improves the shading effect. 6. express facial features a bit more 7. smudge effect works nicely if you hadnt used it already. skin's not bad. i like it though. form seeing your other skins i'd expect better from you though. |
| 01-13-2005, 04:11 AM | #11 | |
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1: You mean make it 512x512? its 256x256 for a reason its meant to be small for a Bnet map. 2: I have added in detail but low-res isnt as easy for me since im more use to 512x512. 3: Again low-res skins are sucky, I know how to make my own metals. 4: They have a bit of light on them, on the reference picture the boots didnt even look shaded. 5: I know I know.. 6: Since when was it easy to make a DH face? 7: Smudge was the tool I mainly used on this skin LOL I came out of retirement to do a few more skins but yeah my skills have gone down, no need to give me little tips its all coming back to me. |
| 01-13-2005, 06:31 AM | #12 |
Looks fine for a warcraft skin~ |
| 01-13-2005, 05:46 PM | #14 |
it looks ok, and definetly has that 'Tryant touch' to it, they the metal needs some seriouse better shading. you can skin in 500 and then resize back to 250, you'll be suprised how little detail is lost. i've been doing that aver since my second skin, it works fine. the little loss of detail is barely noticable in game, just use the 500 version for you vieuwer shots ;) |
| 01-13-2005, 10:38 PM | #15 |
well the best thing to do for the DH face is to redo the UV field mapping for his face, but that would require you to keep an entire model with it. |
