| 01-12-2005, 06:58 AM | #1 |
Hi there. Got everything pretty figgured out. My model appears GREAT in GMAX, with the captains texture properly applied. I also edited my MDL to put my texture in, which I am using the original BLP from the captain, so no import necessary. But in the game its not mapped - the texture is there, but it is not wrapped properly. What gives? How do I scale something in GMAX, like 1.5 times? How do I reset my view to square? How do I get RID of the picture I drag & dropped into my view? Ah, I suck :( |
| 01-12-2005, 05:46 PM | #2 |
Its easier if you convert it into an .mdl and use Oinkerwinkles Vertex Modify program to remap it. I really don't like gmax (bones get messed up on import, no animations in dex script, hard to figure out) You'll have to create a .jpg file of your texture and upload it in UV mapper. |
| 01-12-2005, 07:32 PM | #3 |
hmm is simple, you surelly modified the UNWRAP or you changed the skin, or you didn't setted the correct skin. |
