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GMAX / dex not exporting texture map?

01-12-2005, 06:58 AM#1
Yamaha R1
Hi there. Got everything pretty figgured out.

My model appears GREAT in GMAX, with the captains texture properly applied.

I also edited my MDL to put my texture in, which I am using the original BLP from the captain, so no import necessary.

But in the game its not mapped - the texture is there, but it is not wrapped properly.

What gives?

How do I scale something in GMAX, like 1.5 times?

How do I reset my view to square?

How do I get RID of the picture I drag & dropped into my view?

Ah, I suck :(
01-12-2005, 05:46 PM#2
StealthFox
Its easier if you convert it into an .mdl and use Oinkerwinkles Vertex Modify program to remap it. I really don't like gmax (bones get messed up on import, no animations in dex script, hard to figure out) You'll have to create a .jpg file of your texture and upload it in UV mapper.
01-12-2005, 07:32 PM#3
BlinkBoy
hmm is simple, you surelly modified the UNWRAP or you changed the skin, or you didn't setted the correct skin.