| 01-12-2005, 11:15 PM | #1 |
From the left, the Sorceress, Lich and Demon Hunter make their debut with this dazzling sheild. Featuring gold lined ages and a golden stallion crest. (Yes, I started very basic - a unit attachment.) I'm not sure why, but the skin quality is superb. I used photo impact material manager and 3D tools, and it looks great. But in the game, NOT so good. Especially the metal. It seems like for metal to look good in the game, it has to have DRASTIC contrast, because reflectiveness gets washed out. So....Your thoughts? Any tips or advice? Thanks. |
| 01-12-2005, 11:40 PM | #2 |
looks good... is the shine on the shield a material effect, or is it just textured so the top right and bottom left are lighter? the skin looks good also. Stretches a little wierd, but it looks like if the second, third and so on are better than this, you wil be a great addition to the skin/modelling bunch |
| 01-12-2005, 11:59 PM | #3 |
Thank you, thank you. The shine is a material effect, PI has tons of textures you can overlay, bevel, and set height. Yes it does stretch; maybe I am streching it a bit much over the angled model. Its only five faces. (heh heh) |
| 01-13-2005, 11:12 PM | #4 |
err i didnt specify... the shield looks good.. I meant it stretches wierd on the armor for the DH. mabye you want to edit the model? |
| 01-14-2005, 12:12 AM | #5 |
the way u made the head makes him look 100 years old, lol, and the armor doesnt go with the head, other than that, good |
| 01-14-2005, 02:08 AM | #6 |
LOL He does look.... old? Yes, that skin streches funny over the model. Its like trying to accomodate the model instead of changing the mapping. You have to skin odd, so it streches odd. Heres a new shield, tried different techniques. Feedback welcom & desired. |
