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Screwed up death animation

01-14-2005, 05:50 PM#1
StealthFox
My model dies really funny and I need help fixing it. I tried it in Warcraft III but it crashed so I know I did something wrong. Please help. I may have figured out one of the problems. For some reason the .mdl file switched some of the bones so that their geosetanim is -1.......Why would it do that?!!!!! Will anyone help me switch them back to normal? (There are 116 bones)
01-14-2005, 06:30 PM#2
StealthFox
I finally fixed it. I changed all of the geosetanimids that had -1 to 0 and all the geosetanimids that had 1 to 2. I think the geosetanims were duplicated. Oinkerwinkle, your Vertex Modify program has a major bug in it. When you delete a geoset and it removes it, some of the bones' geosetanims are subtracted by the number of geosets removed. Example: Geosetanimid 0 becomes Geosetanimid -1 if I remove 1 geoset.
01-14-2005, 08:49 PM#3
Guest
To avoid this problem, instead of deleting the entire geoset, leave only a triangle, and shrink it as much as you can (try also to choose a part of the mesh that don't get deformed during the animations).
01-15-2005, 12:28 AM#4
StealthFox
If I did that I would have over 15 geosets in my model.....that would make it huge.