| 01-16-2005, 05:56 PM | #1 |
I can not make cinimatics! The problem is is that I do not know how to create a transisition between (cinimatic transmitions from units.) Is there some sort of event that is supposed to do what I want? Maby like "unit just said something." If there is a way I'd like a complete explanation as to what events to use. I also do not know when coditions come into play. I'd like to know more about them too and if or how I should use them in a cinimatic. Thank You! ![]() |
| 01-16-2005, 09:51 PM | #2 |
Making a cinematic can be a complex creation, but since I am pretty skilled in cinematic creation, I'll try and help you out with a few examples. Example Trigger Set-up Code:
Cinematic Setup Events Map initialization Conditions Actions Cinematic - Turn cinematic mode On for (All players) Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency Camera - Apply Camera 001 <gen> for Player 1 (Red) over 0.00 seconds Wait 2.00 seconds Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency Camera - Apply Camera 002 <gen> for Player 1 (Red) over 30.00 seconds Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Peasant: Play No sound and display <Empty String>. Modify duration: Set to 20.00 seconds and Wait Unit - Order Peasant 0000 <gen> to Move To (Center of Region 000 <gen>) Camera - Apply Camera 003 <gen> for Player 1 (Red) over 3.00 seconds Wait 2.00 seconds Camera - Apply Camera 004 <gen> for Player 1 (Red) over 0.00 seconds Another thing we could do is add music during this cinema with the trigger command: Code:
Sound - Play Doom - this trigger looks like so: "Sound - Play Music Theme". Then you could add special effects, special animations and more. There is alot to learn from the World Editor, so start small and learn basics. Remember, Triggers are your friends, abuse them and you will have fatal errors, use them correctly and have a great cinema and/or game :) |
| 01-17-2005, 08:16 PM | #3 |
Thank you for the explanation but I also need to know what i have to do to make someone reply to the peasant. I don't think that I should make another cinimatic transmission in the same trigger because I've done that befor and it makes it so there are no transmissions at all. I also looked inside the bizzard custom campaign "Exodus of the Hord" to get help with cinimatics but most of those daunting triggers had no events. NO EVENTS IN THEM! I alwase thought that triggers had to have events to function properly. Those triggars had actions and conditions but no events. That is wierd. If you know anything about that I could use some help. Thank you! P.S. If you do not believe me when I say about that blizzard campaign take a look in it yourself. It comes with the frozen throne :god_help_us: :god_help_us: :god_help_us: :god_help_us: :god_help_us: :god_help_us: :god_help_us: :god_help_us: :god_help_us: :god_help_us: :god_help_us: :god_help_us: :god_help_us: :god_help_us: :god_help_us: |
| 01-17-2005, 08:21 PM | #4 |
I also do not know what regions are. I'd like a good exlplanation about them, what they are for, and how I use them in world editor. I'm also wodering how to make custom skins for units. If there is a special program for it or something and does it cost any money. :( o_O :( o_O :( o_O :\ :\ :o :o o_O :( o_O :god_help_us: |
| 01-17-2005, 09:53 PM | #5 |
Events are not always required for making a cinematic, you could possibly make an entire cinematic without one event (altho it probably wouldn't be a good idea), events are mainly for a special action such as player 1 types a chat message, or controller of player 1 equal to used/unused etc, or if a unit entering a region is equal to a foot man then do action Animation - Play Footman man's Stand Victory animation etc. And for conversations you need multiple: Code:
Cinematic - Send transmission to (All players) from Footman 0000 <gen> named Footman: Play No sound and display <Empty String>. Modify duration: Set to 10.00 seconds and Wait Now, for regions, regions can be used for MANY things. You can use a region for making a unit walk to a certain point. You can create weather effects in a specific region (this can be done without triggers as well just by double clicking the region in the World Editor). You can create special effects in regions, make terrain deformations, move units instantly to a region, spawn units etc. Regions are used ALOT when making a cinematic, in just one of my cinematics alone I have about 50-70 regions for many different actions. Let's take a basic usage of a region. You can access the Region Pallet easily from the world editor by clicking the hotkey "R", this will take you to the Region Pallet, click Create New Region, click it so that it is highlighted (it may be green but it "might" be able to be different colors with options) now go to the World Editor window and make a region any size you want (doesn't matter how big or small, this is just an example). now, Double click the region and select the box that says: Weather Effects. from the drop down menu that is now "clickable" you may select any of the weather effects shown there. This can be very handy when you want specific weather for specific areas of your cinematic (altho this can be done with triggers as well). When making a cinema it's always easier to just try triggers out one at a time so that you know what each trigger does, how it affects the game, how it can be good and be bad. I believe if you really set your mind into making something such as a cinematic, that you can do it with some practice, it may seem hard at first, but as you continue to work with the editor, you will become very knowledgable of what the World Editor can and can't do. So just practice, ask questions (like here lol) and be sure to focus on what you want to happen. Just expierement with triggers and realize your full potential as a "Cinematographer". Peace Out for now†|
