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wheres my skin?

01-18-2005, 07:47 PM#1
Don Coyote
I did my own model, a church, and added a skin.

I createt a 256*256 and 512*512tga texture converted to .blp and added to the model. In the Warcraft 3 Viewer it worked quite well... but ingame and worl-editor it really saxxxx... I did unwrap UVW in gMAX,

where is the problem... please help, my first model skin and post ever in this forum so please dont be angry if i repeated a question...

i added a Pic of the WC3Viewer...

And what i'm still wondering is the point, where to find the part of the Texture UVW UNwraping in the mdl-file... maybe i forgot something before run dex-script...
01-18-2005, 08:40 PM#2
BlinkBoy
use wc3 image viewer II for converting your .blp, wc3viewer have this kind of problems consecutive, so you can see the image in wc3 viewer but in WE you just see the team color.
01-18-2005, 09:17 PM#3
Guest
Uhm i dont know much about dis, but are the blps down 2 32? the thing u can choose when u convert them.
01-19-2005, 02:50 PM#4
Don Coyote
@Blinkboy I guess u mean WC3 image Extractor II not Viewer right?

@zero- Are u sure about it? Does it works with ur models? cuz i thought the 32 are about bits, not about quality... its 24bits 12bits and WC3 needs 32bits, if im right.

so for tryin WC3 Image Extractor i createt a simple box added a tga-texture made with photo shop, converted to editable poly, exported with dexs... changed the texture in mdl from .tga to .blp, converted the tga file too. and then converted also mdl to mdx. But in fact, still Warcraft 3 Viewer shows the model with tex, WC3 doesnt... damn... What have i to do in the world editor? Now, im improting the mdx-file and the blp-file... is there anything missing? I would be sad, if my modeling and modding carreer was ending up because such a damn problem .... ^^
01-19-2005, 04:07 PM#5
Guest
You gotta make sure the skin is 32 or 24 bits, and then you gotta make sure that you have entered the exact texture name in the mdl, or else it wont work.
01-19-2005, 06:37 PM#6
Don Coyote
Hey man I can see the full textured model in the warcraft 3 viewer so this shouldnt be the problem and finaly my texture is 32bits... so noone can help me? Damn...
01-19-2005, 06:56 PM#7
Windrunner
listen to Zer0-
thats usally the problem. recommended is 85, if that doesnt work try some other number.
01-19-2005, 07:49 PM#8
Guest
Quote:
Originally Posted by zer0-
You gotta make sure that you have entered the exact texture name in the mdl, or else it wont work.

Did u make sure u did that?

Look at the bottom of the tut
01-21-2005, 01:22 PM#9
Don Coyote
So... in fact, i didnt really got it to work, but i tried something else... i just tried to re-skin a model, a grunt, and it worked fine... so i tried to do the same skin (now where i'd seen it my .blp worx) on a little Box... And once again i failed...
But am i right, the problem now isnt the texture, but the model... ?!??!?

so i checked the .mdls of blizz and saw the textures-part there...:

@blizz it looks like this:

Textures 4 {
Bitmap {
Image "units\Orc\Grunt\Grunt.blp",
}
Bitmap {
Image "Textures\Shockwave_Ice1.blp",
}
Bitmap {
Image "Textures\gutz.blp",
}
Bitmap {
Image "",
ReplaceableId 1,
}
}

@mine it looks so:

Textures 1 {
Bitmap {
Image "units\Orc\Grunt\Grunt.blp",
ReplaceableId 1,
}
}

so whats this "ReplaceableID 1," ??? i deleted it once but then my even my model wasnt shown in WC3... i just saw the ground of the buldings...
And Why is in Blizz's Texture-part one Bitmap Empty?

Another question I Have is: whats UVW Mapping? is it required for texturing --- read on --- In all the tutorials they just talk about Unwrap UVW and im doin it... i mean the modifer above unwrap...

Hope U can help me and Im not annoying u... Im near to giving up... and i dont want to become a criminal yet^^.

By the way: Did u notice i'm german?
01-21-2005, 01:23 PM#10
Don Coyote
So... in fact, i didnt really got it to work, but i tried something else... i just tried to re-skin a model, a grunt, and it worked fine... so i tried to do the same skin (now where i'd seen it my .blp worx) on a little Box... And once again i failed...
But am i right, the problem now isnt the texture, but the model... ?!??!?

so i checked the .mdls of blizz and saw the textures-part there...:

@blizz it looks like this:

Textures 4 {
Bitmap {
Image "units\Orc\Grunt\Grunt.blp",
}
Bitmap {
Image "Textures\Shockwave_Ice1.blp",
}
Bitmap {
Image "Textures\gutz.blp",
}
Bitmap {
Image "",
ReplaceableId 1,
}
}


@mine it looks so:


Textures 1 {
Bitmap {
Image "units\Orc\Grunt\Grunt.blp",
ReplaceableId 1,
}
}


so whats this "ReplaceableID 1," ??? i deleted it once but then my even my model wasnt shown in WC3... i just saw the ground of the buldings...
And Why is in Blizz's Texture-part one Bitmap Empty?

Another question I Have is: whats UVW Mapping? is it required for texturing --- read on --- In all the tutorials they just talk about Unwrap UVW and im doin it... i mean the modifer above unwrap...

Hope U can help me and Im not annoying u... Im near to giving up... and i dont want to become a criminal yet^^.

By the way: Did u notice i'm german?
01-21-2005, 01:36 PM#11
Don Coyote
WEEEEEEEEHHHHAAAAAAAAAAAAAAA
I GOT IT!!!!
I gave the answer myself....

i dont know why but i just had to change from
replaceableID 1,
to
replaceableID 0,

the last thing im wondering is: Why does non of these Tuts say something about THIS? When i've released my own mod i will write A tut about This... ^^
Thank u all, ill be back with another problem, maybe... maybe not....
01-25-2005, 06:14 PM#12
Don Coyote
OK, i told u i will return... i got my model textured ingame and i think i know why:

after importing to World editor i had to Call the path e.g. "Buildings\Human\Farm\Farm.mdx" and the same to the texture just with blp at the end. I dont know if this stood anywhere in the tutorials i read, but my Question:

Can I somehow use my own paths? cuz if i do like this, i have a limited Building-number. Not that i created 1000th of buildings yet, but i just want to know if it worx!??!
01-25-2005, 08:26 PM#13
Windrunner
You can change the path in the .mdl
So you could name your church: Units\Human\Church\Church.blp
01-25-2005, 10:31 PM#14
Cookie
Quote:
Originally Posted by Don Coyote
WEEEEEEEEHHHHAAAAAAAAAAAAAAA
I GOT IT!!!!
I gave the answer myself....

i dont know why but i just had to change from
replaceableID 1,
to
replaceableID 0,

the last thing im wondering is: Why does non of these Tuts say something about THIS? When i've released my own mod i will write A tut about This... ^^
Thank u all, ill be back with another problem, maybe... maybe not....

The cause of that is that a certain administrator had removed all the old good tutorials which DID cover those problems, and replaced them with new ones that didnt..
01-27-2005, 08:03 PM#15
tschig
Like Windrunner said basically all you need to change in the mdl file is

Bitmap {
Image "Buildings\Human\Farm\Farm.blp",
}

(or whatever it is) to:

Bitmap {
Image "(anything)\Farm.blp",
}

You dont have to write something before the farm bit, it could just be Image "Farm.blp"

Also you can use any path for your mdl when you import it it doesnt matter...

Tschig

BTW Windrunner are you back on the noble road of skinning ?