| 01-19-2005, 06:11 AM | #1 |
for a hero in my AoS project she has the spell Fade, basically it's a active spell that gives perm invisibility, evasion, AND no shadows and transparency. i based it on metamorphesis so i can add no shadow/invisibility/evasion. but what got me stuck is the Animation - Change Vertex Coloring trigger. my trigger is like this EVENT - Unit starts effect of an ability CONDITION - Ability equals to Fade ACTIONS - Set Triggering Unit's Vertex to 80% transparency. Now this is what happens, the original unit becomes transparent, BUT the morphed one is not transparent. AFTER he finnished morphing he becomes transparent. I have tried many different stuff like "Casting Unit" "Begins casting" "Finishes Casting" does not WORK! oh ya, when i change the transparency normally, and the unit becomes invisible by either wind walk or shadow meld the transparency is lost again! |
| 01-19-2005, 11:09 AM | #2 |
Why dont u give the abilitiy to the unit after the spell is cast...so: Event - Unit casts an ability Con - Ability equal to Meta Actions - Wait 1.00 seconds Unit add Permant invisiblity to (casting unit) OR Event - Unit casts an ability Con - Ability equal to Meta Actions - Wait 2.00 seconds Animation set the vortex colouring to...... |
| 01-20-2005, 08:47 AM | #3 |
ya man i tried everything, including those wait thingys. i think it's because the editor simply dont recognize a morphed unit as the original triggering/casting/etc unit. anyone know a way around this? |
