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Will these SOUND actions leak memory?

01-20-2005, 03:07 AM#1
Dalten
I am assigning 5 sounds to an array called SND_Guards.

When the guards aggro something, they randomly yell of the 5 sounds.

I'm using the Play Sound at Location and I set a point, then destroy the point so I know the point wont leak.

BUT, will simply playing the sound that is stored in a variable leak? I am never going to destroy the variables so do I need to do anything else to make sure it won't leak?
01-20-2005, 02:50 PM#2
Guest
The PlaySoundBJ native contains both the StartSound and KillSoundWhenDone. It shouldn't leak.