| 01-20-2005, 03:07 AM | #1 |
I am assigning 5 sounds to an array called SND_Guards. When the guards aggro something, they randomly yell of the 5 sounds. I'm using the Play Sound at Location and I set a point, then destroy the point so I know the point wont leak. BUT, will simply playing the sound that is stored in a variable leak? I am never going to destroy the variables so do I need to do anything else to make sure it won't leak? |
| 01-20-2005, 02:50 PM | #2 |
Guest | The PlaySoundBJ native contains both the StartSound and KillSoundWhenDone. It shouldn't leak. |
