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Float Text Bug?

01-21-2005, 03:19 AM#1
BattleBotv8.2
I have a wierd problem, some reason when I change the color of the floating text it does not show up.

Floating Text - Creating Floating Text At Point;
Create Floating Text that reads X at (Center of Region) with Z offset 200, using font size 10.00, color (100%) (0%) (0%), and 0% transperency

Now if I change that to 100%/100%/100%, it shows up fine. What is the problem? I just want red text so it's easier to read than white.
01-21-2005, 11:49 AM#2
imwithsstupids
well ill see if it does that for me...... later

...... well it does work for me. my trigger was

Untitled Trigger 001
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads testing at (Center of Region 009 <gen>) with Z offset 200.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency


my guess is that maybe your event is map initialization? because i dont think you can make text then. so make it like .1 seconds of game time.
01-21-2005, 01:56 PM#3
iNfraNe
Quote:
Originally Posted by BattleBotv8.2
I have a wierd problem, some reason when I change the color of the floating text it does not show up.

Floating Text - Creating Floating Text At Point;
Create Floating Text that reads X at (Center of Region) with Z offset 200, using font size 10.00, color (100%) (0%) (0%), and 0% transperency

Now if I change that to 100%/100%/100%, it shows up fine. What is the problem? I just want red text so it's easier to read than white.
else just use color codes...:
|cffff0000 = red
01-21-2005, 03:02 PM#4
BattleBotv8.2
Map Iniz is not the problem. Some reason when I just modify the color it does not show up any more. The floating text color % is the only part I change which is the wierd part.

Thanks for the suggestion, it works. But for the future, I would like to know why it isn't working in the first place.