| 01-21-2005, 03:19 PM | #1 |
How do I convert m2 to mdx? |
| 01-21-2005, 04:33 PM | #2 | |
Quote:
More information is needed: what is m2? are there scripts for m2 import? Are there any devs working on sucha script to import m2 into max/gmax? What are the specifics of the format? (like what models do use this format, how manypolygons, do they use certain modifiers like flex) If you can answer question 2 negatively, you cant convert m2 to mdx, simple as that |
| 01-21-2005, 11:35 PM | #3 |
i think he actually means md2, isnt that the model format used by WoW? |
| 01-21-2005, 11:56 PM | #4 |
m2 is the file format currently used by WoW |
| 01-22-2005, 03:48 AM | #5 |
why? u ripping models from wow? |
| 01-28-2005, 06:10 PM | #6 |
That's what I was planning on doing, exporting WoW models and converting them to mdx/mdl's, then uploading them. And I believe they are md2's in the retail version. |
| 01-28-2005, 06:17 PM | #7 |
md2's cannot be converted as far as i know, well so far anyways, one should be coming up soon |
| 01-28-2005, 07:49 PM | #8 |
I can make a maxscript importing file for max 6 (not sure if the maxscript code in max 6 will be supported by max 5) but i don't have any info about .md2 + i don't have WoW, anyway you should start by converting the .md2 to a text format, that can be done using WoW's DLLs files and VB 6 or C++, the only prob is some1 who knows how to use .dlls in VB like Yobsul did. |
| 01-28-2005, 08:03 PM | #9 |
umm ask somebody for a WoW model, plz and why not PM yougbul if he still is here |
| 01-31-2005, 10:46 PM | #10 | |
Quote:
hmm i don't think, that with a simple WoW model i can make all data importable, md2 surelly have things unknown for max that wow art tools had, 2nd i don't know how to import binary data into max, just text data, 3rd i don't think i can make the animations be imported and 4rd if some1 knows how to use libreries in a progreming program, he will surelly know how to turn the md2 binary data into .md2 text data. |
| 02-01-2005, 12:31 AM | #11 |
With any luck I get the first beta with the mdx2 and blp2 files so there is no need for a md2 converter. There was already a mdx2 converter, right?. But come to think of it, he said it was the first beta, but later he wasn't sure of it. Oh well, let's hope for the best. |
| 02-01-2005, 01:00 AM | #12 |
I am more interested in seeing someone write a MD2 / MDX2 library and header file system, that way, we can write our own importers for WoW Models. First off, does anyone still have the old MDX2 -> OBJ converter? I used to have it, then GotWoW.net went down, and I formatted my drive since then. we might be able to salvage something from that. |
