| 01-22-2005, 02:26 PM | #1 |
This is kinda long and difficult. Sorry for my bad English. Hi! I have some problem with Oinkerwinkle's Particle Adder. I made a Shandris (night elf archer) with burning eyes (possesed by demons). I found by Oinkerwinkle's Vertex Modifier the coordinates of the both eyes. I added the particles and they work. But I don't know how to add particles to eyes in portrait. It don't want to work for me. I would like to ask someone, who could make me eyes in portrait. I'm attaching you the Shandris with glowy eyes. The parameters of particles are : Position : i found for portrait but are wrong probably, for left eye : 3.382 -2.158 76.633 right eye : 3.382 2.158 76.633 Colors : in rgb : first 255,0,0 (red) second 255,128,64 (orange) last 255,255,0 (yellow) Size : 2,3 or 4 Speed : 10 Lifespan : .3 Gravity : 0 Rate : 100 Texture : Textures\GenericGlowX.blp Blend Mode : Add Parent : Hood, for portrait i selected head and tried nose Visible : everything except Death, Decay Flesh, Decay Bone (for model, not for portrait) If i missed something or posted in wrong forum sorry. If someone could give me the glowy eyes portrait. ;( Oh, i almost forgot, here's my model MDL version. |
