| 01-22-2005, 09:36 PM | #1 |
I'm wondering how you use the dialogs for a, lets say for a "buy menu". Like if you make 1 trigger for every "dialog part"(e.i. Main Menu, Buy Menu, Buy Items Menu) and then one for when a dialog button is clicked for every "dialog part", or if you make 1 trigger every player and so on and so on. Use your imagination :D |
| 01-22-2005, 09:46 PM | #2 |
I use Triggering Player so I don't need to create any more dialogs than I have to. I create one big trigger that has alot of If/Then/Else. If XButton is clicked, Then do X, and I continue on. |
| 01-22-2005, 09:52 PM | #3 |
ok, but why doesn't it work if you do like this (it wont work for me atleast): Using the same dialog var. on the Main Menu, then when a button is pressed, clear the same dialog var. adding some buttons and the showing it... and its still the same buttons and the same title as the first one :/ it works when i use different dialog vars. |
