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Large Loop Execution?

01-23-2005, 07:46 AM#1
The Gearhead
What are your opinions on the most efficient way to execute large or complex loops?
01-23-2005, 06:54 PM#2
weaaddar
don't. I realistically don't see why you would need a very large set of actions that gets repeated numerous times in one instance.

My longest complicated comparision loops are ussually only repeating actions upward of 5 or 6 times. My dumb loops may exucute upwards of 10 or so times but sitll very below an insane amount.
01-23-2005, 08:36 PM#3
The Gearhead
Quote:
Originally Posted by weaaddar
don't. I realistically don't see why you would need a very large set of actions that gets repeated numerous times in one instance.

My longest complicated comparision loops are ussually only repeating actions upward of 5 or 6 times. My dumb loops may exucute upwards of 10 or so times but sitll very below an insane amount.

What about binary operating algorithms?

Has anybody considered parallel execution of a binary algorithm using RunSeperate in addition to a data tool such as a stack?
01-30-2005, 08:27 AM#4
Tabris
Quote:
Originally Posted by The Gearhead
don't. I realistically don't see why you would need a very large set of actions that gets repeated numerous times in one instance

The main probleme is to not have lag or game split or ***** bug during the game.
But if you really want to make it, you can. You just need to control memory ^^