| 01-24-2005, 05:24 PM | #1 |
Hi, i am doing a map and as all other maps i've created there is one problem. On the map i am creating the player shall be able to choose a hero (used a building that can train 5 different heroes) and i want that when the player have choosed a hero the other heroes that is trainable shall be removed.. Or shall i say that the maximum amount of heroes shall be "1". I don't want to use like 1 maximum food and that a hero takes 1 in food. I want that when a player chooses his heroe the other will no longer be able to choose! (sorry if i repeated some things) |
| 01-24-2005, 07:25 PM | #2 |
i think its under "melee map - limit hero training to 1 per type" some thing like that |
| 01-25-2005, 05:13 AM | #3 |
It's a little more than that, since he wants to limit all heroes. This is sort of an offshoot of how to get custom heroes to operate within the triggered and melee-standard hero limits. I posted a demo showing the system. Try it out. |
| 01-25-2005, 05:42 PM | #4 | |
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Default mellee setting are good to limit 1 hero type to 1 but yeah u need trigger to remove other hero from your altar. |
| 01-25-2005, 06:10 PM | #5 | |
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Can you write me a trigger for example? i have searched but i didn't find the correct actions.. ![]() |
