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Problems with maximum hero!

01-24-2005, 05:24 PM#1
Undifty
Hi, i am doing a map and as all other maps i've created there is one problem. On the map i am creating the player shall be able to choose a hero (used a building that can train 5 different heroes) and i want that when the player have choosed a hero the other heroes that is trainable shall be removed.. Or shall i say that the maximum amount of heroes shall be "1".

I don't want to use like 1 maximum food and that a hero takes 1 in food. I want that when a player chooses his heroe the other will no longer be able to choose!
(sorry if i repeated some things)
01-24-2005, 07:25 PM#2
shadow1500
i think its under "melee map - limit hero training to 1 per type" some thing like that
01-25-2005, 05:13 AM#3
Panto
It's a little more than that, since he wants to limit all heroes.

This is sort of an offshoot of how to get custom heroes to operate within the triggered and melee-standard hero limits. I posted a demo showing the system. Try it out.
01-25-2005, 05:42 PM#4
Tabris
Quote:
Originally Posted by Panto
It's a little more than that, since he wants to limit all heroes.

This is sort of an offshoot of how to get custom heroes to operate within the triggered and melee-standard hero limits. I posted a demo showing the system. Try it out.

Default mellee setting are good to limit 1 hero type to 1
but yeah u need trigger to remove other hero from your altar.
01-25-2005, 06:10 PM#5
Undifty
Quote:
Originally Posted by Tabris
Default mellee setting are good to limit 1 hero type to 1
but yeah u need trigger to remove other hero from your altar.

Can you write me a trigger for example? i have searched but i didn't find the correct actions..