| 01-24-2005, 10:34 PM | #1 |
Guest | Hey ant...im editting your map to my liking ;) (i will credit you)..heres the question.. what can i delete to rid of the massive lag? BTW its the minigames map |
| 01-25-2005, 09:17 AM | #2 |
I think the best way is to destroy everything when it's of no use. I don't know any easy way to reduce lag (or I would have done it) other than to just destroy every special effect after it's created. I think the special effects stay after creation and slowly lag up the map. I would have done that but I couldn't be bothered to find the JASS command to set a variable to last created special effect so I could destroy it at a later time. |
| 01-26-2005, 01:37 AM | #3 |
Guest | thanks ........................... :) |
| 01-29-2005, 02:35 AM | #4 |
Guest | What do you mean special effect?? is there something in the fire triggers thats making it lag?? |
| 01-29-2005, 04:25 AM | #5 |
Well the firing trigger creates the rifleman bullet impact special effect at the point where it hits. But most of the lag comes from the UpdatePosition trigger. Too much trigo. |
