HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Prevent Lagg

01-24-2005, 10:34 PM#1
Guest
Hey ant...im editting your map to my liking ;) (i will credit you)..heres the question..
what can i delete to rid of the massive lag? BTW its the minigames map
01-25-2005, 09:17 AM#2
Ant
I think the best way is to destroy everything when it's of no use. I don't know any easy way to reduce lag (or I would have done it) other than to just destroy every special effect after it's created. I think the special effects stay after creation and slowly lag up the map. I would have done that but I couldn't be bothered to find the JASS command to set a variable to last created special effect so I could destroy it at a later time.
01-26-2005, 01:37 AM#3
Guest
thanks ........................... :)
01-29-2005, 02:35 AM#4
Guest
What do you mean special effect?? is there something in the fire triggers thats making it lag??
01-29-2005, 04:25 AM#5
Ant
Well the firing trigger creates the rifleman bullet impact special effect at the point where it hits.

But most of the lag comes from the UpdatePosition trigger. Too much trigo.