| 01-24-2005, 11:01 PM | #1 |
Ok well i have a new idea for a td and i just want to know if anyone thinks this will go over well or be played by 1 person and then shit upon. right well my idea is that you have like iunno 4 players (a fairly small number) and there are different area on the map, like for instance a molten place a desert place forest etc. but only equal to the number for total players. than the players pick an area to own (in other words to build in) and no other player can enter. all these area have certain strengths and weaknesses like for instance the fire region lets your towers do splash but with lower damage (im just making an example). than every region gets its spawn. instead of players losing lives when they leak, a small portion of their "area" gets "locked-down" meaning you cant build their anymore and any towers that were theyre are destroyed or imobolized. when u have no more area to build in you lose but the other players keep going. the area wont be that small so u can leak a fair amount without to much trouble. i just want some idea on if this is workable or not. comments and or criticism is welcome. hope you like my idea ![]() |
| 01-25-2005, 02:11 AM | #2 |
Guest | Now why didn't I think of that? =) I love the idea! Make it! I will/want to play it! |
| 01-25-2005, 05:06 AM | #3 |
I think that the locking-down idea is the strongpoint. I'm fairly indifferent towards the rest of your maps ideas; they ought to work, plainly. However, the lock-down idea is the winner. Get implementing! |
| 01-25-2005, 11:13 PM | #4 |
That sound's like it'd be pretty sweet, man. However, how about if the towers you build in your specific region are the opposite of the element of the region. In other words, you'd be building ice towers in the fire region, and so on. I'd love to help in some way too, if you want it. |
| 01-25-2005, 11:57 PM | #5 |
Mayne every five levels are so, there are "boss" creeps that gain a bonus for the type of area, fire creeps could have immolation, if towers are too closely built they catch fire and burn, things like that. |
| 01-26-2005, 12:15 PM | #6 |
I love this idea. Rep point get. One big BUT though (lollerskates).. make sure all the areas are equally strong. You dont want to make one area's tower types favorite, then have people leave if they arent fast enough and have to choose an area they dislike. |
| 01-26-2005, 06:54 PM | #7 |
were you thinking of an expanding lockoff? Or predetermined chunks? |
| 01-26-2005, 08:06 PM | #8 |
thanks grey. also to euthanasia i dont really understand what you are trying to ask. if you are asking if whenever it locks off it will like always be the same in the same place etc. i am trying to make it random. if thats not it please try to explain a little better. |
| 01-26-2005, 09:01 PM | #9 |
Well your answer does answer one of my questions. What I meant by expanding is, when you first get locked off, one area (maybe more) is/are selected as a "node" and as you continue to leak does it: 1) expand from one of the nodes or if enough leakage create a new node 2) always lock off a new random area |
| 01-27-2005, 01:22 AM | #10 |
well i was thinking of the just random area idea because it would take alot more skill because you do not know where it is going to lock off next but the node idea sounds cool. (maybe a different mode in the game ;)) |
| 01-27-2005, 01:42 AM | #11 |
Random would be good, but you could always make it an option that's selected by the game host at the start of the game. |
| 01-28-2005, 01:11 AM | #12 |
I didn't have a lot to do today so I started this, I started with the node expansion method lockoff, but I will implement the other method as well and add the option for player 1 to select the method used. Although, what do you think would be a good max number of nodes per area? EDIT: it just occured to me that I was miscommunicating, both methods are random, however, one always selects a new area with some size, while the other selects a new spot and then it expands and after time a new random spot is selected. |
| 01-28-2005, 03:54 AM | #13 |
Hmm. I'd say it definitely depends on the map size or something, I'd have to see something before I could offer any advice, but I'd say in general about the size of land required to maybe build 4 towers. It's difficult to say. |
| 01-28-2005, 04:08 AM | #14 |
hmm true, it also probably depends on the root taken, which should be done by a terrainer, which I am not, so those of you that stop by this thread with spare time, let's get a small team together. ;) |
| 01-28-2005, 05:33 AM | #15 |
Well unfortunately I don't have tons of experience terraining, so unless you don't feel like waiting for someone else, I'm not the guy to ask. I'll toy around with it though and tell you if I get anything noteworthy. |
