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Problems with regions.. Trigger problem?

01-25-2005, 05:13 PM#1
Undifty
When i play my ctf map there is a bug. When i enter the region that will make me score, I won't score... if i enter it from the left side of the circle(if it is at the south, right if it is at the north and up if it is at west and so on) first then the falg will be captured.. How to fixx this?


TheTrigger:

Code:
Events
        Unit - A unit enters NSCORE <gen>
        Unit - A unit enters OSCORE <gen>
        Unit - A unit enters USCORE <gen>
    Conditions
        And - All (Conditions) are true
            Conditions
                ((Entering unit) has Human Flag 0069 <gen>) Equal to True
                Or - Any (Conditions) are true
                    Conditions
                        And - All (Conditions) are true
                            Conditions
                                (NSCORE <gen> contains (Entering unit)) Equal to True
                                Or - Any (Conditions) are true
                                    Conditions
                                        (Owner of (Entering unit)) Equal to Player 10 (Light Blue)
                                        (Owner of (Entering unit)) Equal to Player 11 (Dark Green)
                                        (Owner of (Entering unit)) Equal to Player 12 (Brown)
                        And - All (Conditions) are true
                            Conditions
                                (OSCORE <gen> contains (Entering unit)) Equal to True
                                Or - Any (Conditions) are true
                                    Conditions
                                        (Owner of (Entering unit)) Equal to Player 4 (Purple)
                                        (Owner of (Entering unit)) Equal to Player 5 (Yellow)
                                        (Owner of (Entering unit)) Equal to Player 6 (Orange)
                        And - All (Conditions) are true
                            Conditions
                                (USCORE <gen> contains (Entering unit)) Equal to True
                                Or - Any (Conditions) are true
                                    Conditions
                                        (Owner of (Entering unit)) Equal to Player 7 (Green)
                                        (Owner of (Entering unit)) Equal to Player 8 (Pink)
                                        (Owner of (Entering unit)) Equal to Player 9 (Gray)
    Actions
        Quest - Display to (All allies of Player 1 (Red)) the Hint message: ((Name of (Owner of (Hero manipulating item))) +  has stolen your flag! (it is probably back at your base now!))
        Item - Move Human Flag 0069 <gen> to (Position of Flag (Custom) 0016 <gen>)
        Quest - Display to (All allies of (Owner of (Entering unit))) the Secret message: You have achieved |...
        Hero - Add 250 experience to (Entering unit), Show level-up graphics
        Player Group - Pick every player in (All allies of (Owner of (Entering unit))) and do (Actions)
            Loop - Actions
                Player - Add 500 to (Picked player) Current gold
                Player - Add 1 to (Owner of (Entering unit)) Current lumber
01-25-2005, 05:47 PM#2
Tabris
Well i didnt see.....

But 2 things
- check the conditions
-make debug by a output
=> ie make a newtrigger
event ur event
condition ur condition
action display "condition are true"

u can include this directly in ur trigger if u want....
01-25-2005, 06:10 PM#3
Undifty
Quote:
Originally Posted by Tabris
Well i didnt see.....

But 2 things
- check the conditions
-make debug by a output
=> ie make a newtrigger
event ur event
condition ur condition
action display "condition are true"

u can include this directly in ur trigger if u want....

Well... Thanks... I think i will recreate the trigger... before it worked correctly but for maybe a week ago the bug started.. why i don''t know.. thanks btw
01-25-2005, 08:01 PM#4
Panto
Use the code tags to get your trigger spaced in a readable fashion.
01-26-2005, 12:01 PM#5
Undifty
Quote:
Originally Posted by Panto
Use the code tags to get your trigger spaced in a readable fashion.

Thanks I didn't know there was code tags