| 01-25-2005, 10:23 PM | #1 |
Some of you may remember about a year and a half ago I was working on a Soldier Store map, I recently reinstalled warcraft and decided to finish it. There are 4 different playing modes, endless battle, point match, capture the flag, and fortress battle. There are currently ~30 unique units and 6 heroes, it supports up to 10 players and has AI so if you really want to play it yourself you can (though it's far more entertaining multiplayer). If I could get suggestions on the number of units and heroes you would want to see that would be great, anything over 50 units & 10 heroes for a first version release I will consider unreasonable. EDIT: damn, it just occured to me that this is probably the wrong section to post this, so in an attempt to at least slightly honor this section, here is a description of the game: - a blood type game (basically a meat fest, units spawn automatically) - trigger based food system for total control - each unit has 1 or more custom (many times trigger enhanced) spells - a Rally Point hero to easily manipulate hoards of units at once, also has other specialized spells depending on mode of play - Control over anti-camp with your Rally Point - 4 modes of play - in a Fortress games, a Wraith is given after the loss of your fortress and remaining units to keep all players in game (and enjoying it) till the end - a hill which when captured grants extra gold - specialized global upgrades which effect the hill - 4 types of general unit upgrades with 52 levels in total - extra gold periodically given to players with low points - powerful diplomatic commands - moderate AI so the ability to play 1 player exists, though as usual, it is a great deal better multiplayer |
| 02-20-2005, 11:32 PM | #2 |
Guest | That sounds great, I think that to make it more entertaining you should make it so that the terrain is not perfectly symetrical, just so the game will change each time and the players can use the terrain to their advantage. The hill is a good idea. Will you be able to change the units that are spawning for diversity? |
| 02-20-2005, 11:54 PM | #3 |
yeah, each player has a 'base', whenever you buy a new unit it appears in your base (which is remote and invulnerable), the unit you are currently producing is set by what unit you have in your selection circle, so you can change to any unit type at any time; this is also useful because specific units are more effective against specific units. I also forgot to point out that all non-heroe spells are autocasting so you don't have to be selecting and monitoring all your units to make them useful. At the top of the minimap is the 'store', the small islands are each player's base. The areas with gates are the areas for your fortress in fortress mode. In the center is the hill. ![]() |
| 02-21-2005, 01:09 AM | #4 |
Guest | I think that if would made the terrain a little more errr 'spontaneus' ie. like a melee map or something, so that it is balanced but different that it would be a good idea. What are some things that you can purchase at the store? |
| 02-21-2005, 01:23 AM | #5 |
at the store you buy new unit types (currently 33 types), heroes (only 6 heroes), food, global upgrades (6 upgrades), and global upgrade removals. And then at your base there are unit upgrades. Also, what do you mean by more like a melee map? Like, more randomly positioned spawn points and less symmetric terrain? |
| 02-21-2005, 03:52 AM | #6 |
Guest | That's exactly what I mean! All of these UMS maps have 'perfectly' symmetrical terrain and everything is square... It works for TDs and stuff, but I think that if it were balanced enough it would fit perfectly in a map like this. By the way the store sounds cool. Good idea. |
| 02-21-2005, 04:47 PM | #7 |
I think that sounds like a very good idea, far more interesting. I'm not sure how I'll go about it yet, I'm much more of a math/programming person than an art person, so if you have any ideas please post them. |
| 02-22-2005, 12:57 PM | #8 |
Guest | Import the terrain directly from a melee map and edit it as you please. |
