| 01-26-2005, 10:58 PM | #1 |
hello, im working on a new td map and I am having trouble with the spawning triggers. if someone can help describe to me how to create an effective spawn please reply ... this is what i have but has been less then perfect- the spawn- Events Player - Player 12 (Brown)'s Food used becomes Equal to 0.00 Conditions Actions Set Level = (Level + 1) Wait 1.00 seconds Unit - Create 15 Leveltype for Player 12 (Brown) at (Center of A <gen>) facing (Position of (Triggering unit)) Wait 1.00 seconds Unit Group - Order (Units in A <gen>) to Move To (Center of B <gen>) the creature type trigger- Events Player - Player 12 (Brown)'s Food used becomes Equal to 0.00 Conditions Level Equal to 2 Actions Set Leveltype = a creatue then i wound do this trigger over and over again with a diffrent condition ie Conditions Level Equal to 3.... |
| 01-26-2005, 11:06 PM | #2 |
Guest | There's quite a bit on spawning etc around these forums if you do a search. I would suggest using an array for unit-types, called for example Creeps Events Player - Player 12 (Brown)'s Food used becomes Equal to 0.00 Conditions Actions Set Level = (Level + 1) Wait 1.00 seconds Unit - Create 15 Creeps[Level] for Player 12 (Brown) at (Center of A <gen>) facing (Position of (Triggering unit)) Wait 1.00 seconds Unit Group - Order (Units in A <gen>) to Move To (Center of B <gen>) Of course you'll need to set the array up with the unit-types of the creeps you want: Events: Map init Conditions Actions: set Creeps[1] = set Creeps[2] = etc There's heaps of other ways of doing it too, doing a search will probably reveal another possibly answer. |
| 01-26-2005, 11:10 PM | #3 |
Thank you this will due wonderfully |
| 01-26-2005, 11:36 PM | #4 |
ok im still having trouble, it seems to always skip one level of creeps. goes from level one to three three to five |
