| 01-27-2005, 12:27 AM | #1 |
(Not sure if this is the right place for this, but...) Is there a way to pause a model (such as, say, a footman) during a certain type of animation? For example, if I wanted to pause the footman during his attack anaimation, could I do it while in the world editor, or would that only be possible in-game as a result of triggers? |
| 01-27-2005, 12:36 AM | #2 | |
Guest | Quote:
I'm guessing that this should be in the trigger haven forums. My method will make it belong there... Set a trigger, and use the action "Animation-set unit's...." and set it to whatever you want eg attack or stand or whatever... |
| 01-27-2005, 12:58 AM | #3 |
you can't make a doodad stop its animation without some form of outside editing. even then you can't make it stop its animation in the WE. it has to be done through triggers and the effect will be seen in-game. |
