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Probably been asked before but i cant find it...

01-27-2005, 05:30 AM#1
Al3ks
im sure its the same old problem for everyone, when i use trigger to order computer player to attack move to enemy base. how do i make them NOT run back to their spawn point? i have tried those "AI - Ignore Guard Position" and whatever. it's not working!!
01-27-2005, 02:45 PM#2
BattleBotv8.2
Unit - Issue Order Targeting Point
Order XUnit to Attack-Move To (XRegion)
01-27-2005, 02:56 PM#3
Ant
I think he's asking along the lines of why the creeps return back to their spawn point.

There are several ways to solve this, none of which I have test out but in theory should work.
1 - In gameplay constants, edit the neutral creep guard range or something along that line. You might want to have a far aquisition range.
2 - Make them not neutral, but owned by a computer controlled player.

For me I just make a periodic, but this causes jerkiness. You can do what some other people do and create checkpoints short distances from each other so they move from one and receive a new order to move to another.