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phonex fire

01-27-2005, 02:07 PM#1
logik
i tried to make a healing aura spell, which was based on phonex fire.

i had the projectile art as healing spray and negative damage over time and zero initial damage.

what i want it to do was, every say 1.5 seconds a healing thing would be flung from the hero and will buff a nearby allied unit with a #hp per second healing. Add with phonex fire, it wont buff a unit that is already under it's effect.

although it appears that phonex fire is hardcoded as it damages allied units etc.

i might have to trigger it, which i can do easily but i dont want to
01-27-2005, 02:21 PM#2
GreyArchon
Too bad that doesn't work. :\

Try making a healing aura thing from a negative Immolation instead.
01-27-2005, 04:45 PM#3
logik
immolations is hardcoded to do damage i am pretty sure.. but that is constant and castable..


what i was trying to achieve was a un-targetable but effects a certain target at a time.

i will just have to trigger a dummy unit to cast rejuvination upon a unit under the buff.
01-27-2005, 07:07 PM#4
SentryIII
If I remember correctly, the healing aura from the Fountain of Health can be set to heal an absolute HP per second as opposed to healing a percent per second. Can someone verify this for me? 'Cause I can't do it right now. =\
01-27-2005, 11:31 PM#5
Elven Ronin
Yep, it's got an option it for setting it to a flat value. It seems to work fine.
01-31-2005, 02:33 PM#6
logik
ok, i discovered that the damage over time is hardcoded but not the initial damage...

i made a pretty nifty spell using phonex fire that heals... i will post it soon in the spell section