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The TinPad conceptual possible?

01-27-2005, 08:55 PM#1
weaaddar
A while ago, Cookie wanted me to try to trigger up an experiment to prove a point. Could a Unit be COMPLETELY composed of attachments and still retain a level of animation?
We actually got it by something he called a TinPad model. Basically it was a skeleton invisible model that had animations like walk and attack and had attachments for almost every part of its body. (with the exception for like the neck which was built in).

When he changed some attachment point names we triggered up a unit that was built entirely of a NWN parts and the Tinpad model. He suggested that somebody could get a toony war3 style model and do the same method and showed some grafting of a troll on to the tinpad to me.

Anyway, I figured at the time that a DT4a system would really work great for this. But DT4as old version was just too much of a poorman's version of Dt4a new. It really suffered from memory constraints so it was impossible to attach so many models. (The max being JUST 1 per item. 5 equippable items =5 models, number of attachment points 10+?) Now I can release a new version of a DT4a Binary that is built specificly for high-number attachments. Anyway, I think this is a pretty good idea and could really make a cool diablo II type RPG, especially if the models are specifically built for warcraft III so they will look more natural. Anyone want to help?
01-28-2005, 07:45 AM#2
logik
Count me in...

i was thinking of a similar concept aswell...

a few things i need to run by you first.

is it going to be multiplayer or single player?

i can think of alot of good rpg concepts.
03-14-2005, 12:18 PM#3
logik
damn this, its a great concept it deservers a bump at the very least.
03-14-2005, 07:36 PM#4
Das Jank
That sounds amazing, I would love to have something like that for a map... Would have a crazy save/load type open rpg.
03-14-2005, 09:21 PM#5
TheNyne
I have often pondered of how something similar to this could be done. But my ideas didn't prove very promising, or efficient. This, is done right, sounds brilliant. This would make it so that only a set of models for a unit would be needed to be skinned for various items would make it less painful and time consuming to get a good quality map out. Although this would probably be laggy and quite a hefty file size for the B.net audience, the single player experience could be dramaticly increased. Although I won't be able to help out full time(writing a script for campaign with clan, and other maps), I'll pitch in when I can.