| 01-29-2005, 10:28 PM | #1 |
This will be used in the Ultimate Terraining Map, a map which comes empty but full of custom doodads and various other features that make terraining easier. I have a simple request and that is a water model, just a square model skinned with standard warcraft 3 water texture. I've looked in the MPQ, I know there are a few different skins but just please choose the closest thing to normal, blueish water. A simple stand animation is all that is needed. This would be a great help to all the terrainers over in the terrain forum and I hope I can get this request answered. |
| 01-29-2005, 10:51 PM | #2 |
what would this be used for? whats wrong with regular water? im not much of a terrainer, so i guess you would understand this more.... |
| 01-29-2005, 11:40 PM | #3 |
Okay say you have a map. It's flat and is currently all above water. Now to get water you have to get it through the cliff water this can be a pain. One way alot of people get around this is by making the whole map cliff water and then raiseing the terrain using the raise tool (not the cliff) so all the land that was underwater is above. This allows making streams, ponds, rivers alot easier because all you have to do is use the lower tool to bring the water down so you don't have to use Blizzard's ugly cliffs or if you want a rolling shoreline. Now when you use the raise tool extensively you might want a pond at the top of a mountain with a waterfall flowing all the way down to the bottom or some other similar use. Useing either method of setting up the water you will find it near impossible becase... 1. If you didn't use the method where you lower the water cliff and then raise up then your cliffs will get messed up eventually. 2. If you went with the method where you lower the water cliff and then raise it up than your screwed. This is because the water can only be accessible at the map's water level, so you could have a pond at the bottom of a mountain but because that is the map's water level you won't be able to raise it up anywhere, useing the water cliff at the top of the mountain won't do anyhting because your already in the water cliff and makign a water cliff on a water cliff won't do anything. The point is a terrainer can place them side by side to make bodies of water and not have to rely on the strange way Blizzard's water system works. I know I can stretch out a waterfall to look like water but that dosen't look natural at all. |
| 01-29-2005, 11:48 PM | #4 |
hmm... interesting. so what you need is, in essence, a water tile? a 2d plane skinned with wc3 water.... this sounds perfect for my mediocre modeling 'skills' flames you dont model... i know, read this. http://www.wc3campaigns.com/showthre...761#post682761 i may give this a shot. |
| 01-30-2005, 01:01 AM | #5 |
If you wanted to just edit something you could use the rising water doodad, and just cut off a portion of it to make it square and change the animation so it stays still and dosen't have any waves. |
| 01-30-2005, 01:33 AM | #6 |
ill see what i can make work.... |
| 01-31-2005, 05:35 AM | #7 |
if you do make it, can you make it in two or three sizes. Like a small black of water and a larger bloack of water. |
