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Order Comparison

01-30-2005, 12:52 AM#1
Tim.
Alright, for my map I want to make units randomly move to other hidden units in the area. This works fine, however for whatever reason evey once in a while one of the moveing units will stop. As such Ide like to make that unit then start again by randomly choosing a new point to move to.

A simplified version of what I have done can be seen below:
Quote:
Example Trigger
Events
Time - Every 0.30 seconds of game time
Conditions
(Current order of Archmage 0002 <gen>) Equal to (Order(stop))
Actions
Unit - Order Archmage 0002 <gen> to Attack (Random unit from (Units in (Playable map area)))


I see nothing wrong with this...Do you?
01-30-2005, 10:58 AM#2
PatruX
Change
(Current order of Archmage 0002 <gen>) Equal to (Order(stop))
to
(Current order of Archmage 0002 <gen>) Equal to (Order(idle))

If that won't work make a If/Then/Else action (Shown below). (Shouldn't matter, but try)

Code:
Example Trigger

[u]-Events-[/u]
[i]Time[/i] - Every 0.30 seconds of game time

[u]-Conditions-[/u]

[u]-Actions-[/u]

[i]If/Then/Else[/i]
[i]If[/i] - (Current order of Archmage 0002 <gen>) Equal to (Order([b]idle[/b]))
[i]Then[/i] - Unit - Order Archmage 0002 <gen> to Attack (Random unit from (Units in (Playable map area)))
[i]Else[/i] - Do Nothing

01-30-2005, 12:32 PM#3
Tim.
Aha, IDLE instead of STOP. Yup, perfect. Thanks.