| 01-30-2005, 07:30 PM | #1 |
Im trying to implement the caster system into my rpg but the readme tells me to open the custom script section. So i did what it said and clicked on the maps name at the top of the trigger list...and it doesnt open any thing up...well other than letting me change its name or hides the triggers from the list. what am i doing wrong? (never opened the cutom script section...i dont think so sorry if its somethnig *noobish*) Thanks Loads ![]() |
| 01-31-2005, 05:32 PM | #2 | |
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hmm I got the same problem as well... :\ |
| 02-01-2005, 10:02 PM | #3 |
It should show a big square of white space where you can write stuff, unless you are on RoC |
| 02-02-2005, 04:20 PM | #4 |
Well there is a Custom Script Code comment box --- absolutely empty And there is a Custom Script Code box --- doesnt change from the last trigger you had open ie. if you had the readme open this remains the readme. If you click on a standard trigger and then click here the box fils up with the last trigger that was written in words...for example the readme. Badically nothing new appears.... |
| 02-03-2005, 07:59 PM | #6 |
I guess I have the "rare bug" then d oyou know anyway to fix it? I really would liek to use this caster system its great. Heres a picture Sorry for the trouble Vex |
| 02-03-2005, 08:06 PM | #7 |
now that's strange, do you have windows 98? |
| 02-03-2005, 08:09 PM | #8 | |
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No i have windows ME |
