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pretty easy (i think) answer needed

01-31-2005, 09:10 PM#1
bananarchy
im making a spell, based on war stomp. ive got all the animations, damamges and all that down. im just trying to switch the stun to on fire. im using poison (non-stackable) as a base and i can get the buff to appear on the affected enemy units, but i cant seem to be able to edit the damage done by this buff. can it be done? its sort of like immolation after a warstomp. any help is greatly appreciated.
01-31-2005, 09:18 PM#2
Elven Ronin
Buffs themselves do nothing but show visual effects. It's the spell that causes the buff that matters and actually causes damage.

Trying to think of a way to accomplish what you're after.

Nothing comes to mind. Hm... on second thought, maybe place a dummy at the casting unit, then make it cast some sort of scroll of regeneration/healing type thing that heals a negative amount of hit points.
02-01-2005, 02:36 AM#3
bananarchy
tried to accomplish what you were saying, won't allow me to set a negative value for the heal ammount, and no inverse healing (ie damage) scrolls exist (to my knowledge).
i tried another approach and created a unit with an immolation like ability at the hero for 3 seconds (or whatever). unit constantly moving to centre of a region with is constantly centred on the hero. but there is the problem of someone seeing the unit. ca i mak eit small enough for someone to not know it's there? because it only lets me make tihng 1/10 the size, so you can still tell something's there. if i make it neutral with invisibility, wont that hurt allies as well as enemies?
02-01-2005, 09:11 AM#4
wiebbe
Quote:
Originally Posted by bananarchy
tried to accomplish what you were saying, won't allow me to set a negative value for the heal ammount, and no inverse healing (ie damage) scrolls exist (to my knowledge).
i tried another approach and created a unit with an immolation like ability at the hero for 3 seconds (or whatever). unit constantly moving to centre of a region with is constantly centred on the hero. but there is the problem of someone seeing the unit. ca i mak eit small enough for someone to not know it's there? because it only lets me make tihng 1/10 the size, so you can still tell something's there. if i make it neutral with invisibility, wont that hurt allies as well as enemies?

just add no model to the unit, using n.mdl or something..
(just enter anything that isnt a real unit model path.. CRAP.mdl would work too, although i just use n.mdl)
when you do that youll get a block in the editor, but ingame it shows nothing..

And if you give it the Locust ability, it makes it unselectable and invulnerable..
and if you make it not be able tot move, it will just stay where you create it!
(at the caster unit..)
02-01-2005, 09:02 PM#5
bananarchy
hazaa! thank you, sir!