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Corrupted animations

02-01-2005, 02:16 AM#1
Guest
Ok, after searching for a while... i found a tutorial that fixed my other problem... and so i redid the whole thing, and now i have a perfect gmax file ready for exporting. Problem now is, my animations in the wc3 viewer are... wacky, to say the least.

Really don't know what i did this time :(

The rocks are a little bit fast, but I can fix that; the problem is that the ward's base doesn't move properly... the grid is supposed to be the ground, it's supposed to drop in and stick there, but it begins floating. Also, the UVW mapping is a little screwy, do I have to apply only 1 uvw map? i mapped all of the stones and the crystal and the ward stick separately... i think since the ward stick was the original mesh, it was the first in the index, and therefore the only set of UVW coordinates that translated... Worst comes to worst, how do you give the entire thing 1 unwrap modifier?...

Thanks, if you can help...

Also... the compressed folder should have been 106kb, i don't know if this is a bug in the forum code or something, it's reading as 1/10 the size. [edit] at least it was in the post setup screen. Sorry.

Thanks!
Aorion (Gogara too, on Azeroth, sorry)
02-01-2005, 03:32 AM#2
Afronight_76
i'm having a similar problem, when i export using the dex script, the animations get totally screwed up and very choppy, and sort of skippiong a bit. sorry but i'm not sure how to fic your problem.