| 02-01-2005, 04:04 AM | #1 |
does anyone know how to do this? i cant figure out an event that is whenever a unit kills an enemy or something. any help? |
| 02-01-2005, 08:27 AM | #2 |
Code:
Melee Initialization
Events
Unit - A unit owned by Neutral Hostile Dies
Conditions
((Killing unit) is A Hero) Equal to True
Actions
If ((Owner of (Killing unit)) Equal to Player 1 (Red)) then do (Set Kills_Integer = (Kills_Integer + 1)) else do (Do nothing)
If (((Killing unit) is A Hero) Equal to True) then do (Floating Text - Create floating text that reads ((String(Kills_Integer)) + Kills) above (Killing unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency) else do (Do nothing)
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)I am not 100% sure on this trigger...I know it's "close" to what you want I just can't think of the actual trigger since it's 1:23 in the morning..and I am not sure if I know the exact trigger function anyway >_< and I hope you know how to make variables since it will require that you do so :) |
| 02-01-2005, 08:46 AM | #3 | |
Quote:
what he says would work like a charm, but the best thing to do would be to not use like 12 If statements for all the players, but just do it like this: Code:
Set Kills_Integer[Player Number of(Owner of killing unit)] = (Kills_Integer[Player Number of(Owner of killing unit)] + 1) this way you dont have to make all the ifstatements, and can just call the variabe for each person. Btw, it is a Integer Array that is used, and the index is the player number of the ownen of the killing unit. |
| 02-01-2005, 09:40 AM | #4 |
Creating one trigger for each player like player_72985 said would work. Wiebbe's won't work because: If hero x kills a unit, his kills will be shown above his head, but if hero z kills a unit (within those 3 secs before hero x's Floating Text will be destroyed) the hero x kills text will be shown forever since hero z's "score text" is the last created. So either create one trigger for each player, or use local variables. |
| 02-02-2005, 04:39 PM | #5 | |
Quote:
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| 02-02-2005, 04:51 PM | #6 | |
Quote:
This will not help someone... BUT I HATE FLOATING TEXTS!!! (and thats becouse they never do as i want) |
| 02-02-2005, 09:38 PM | #7 |
if there was a generic unit event, when a unit kills another unit, i can see how this could be done on a per hero basis, but there isnt such a generic unit event. do you guys know any work arounds? |
