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Sea Pathing

02-02-2005, 05:02 AM#1
Kam
I was wondering how you got it so naval buildings couldn't be placed on the edge of shallow water or have a worker ordered to build one in deep water. Also, is there nay way to restruct submergers from going in shallow water while submerged?

EDIT: The Chaos Shipyard has perfect pathing, but the other shipyards don't.
02-02-2005, 12:58 PM#2
RightField
They all use the same pathing. It's the same as the default Goblin Shipyard uses.
02-03-2005, 01:02 AM#3
Kam
Well I assume you havent found a way to restrict submergers from going in shallow water while submerged either. It's not really a problem, it's just annoying.
02-03-2005, 07:08 AM#4
RightField
It could be triggered maybe, but then again maybe not. I don't have that many active triggerers either way to do it and I don't really look upon it as that much of a problem.
02-05-2005, 09:01 PM#5
Kam
I assume your team doesn't really have much to do atm. Could i send you my map and see what you guys think? It would be nice to have the approval of the TToR team.
02-06-2005, 10:00 AM#6
RightField
Sure go ahead. But I'm no mapmaker really. :P