| 02-03-2005, 08:56 PM | #1 |
Guest | How can i make sure that the portrait sticks 2 my model, i edited the hero PriestessOfTheMoon, it's called Tiger.MDX and Tiger_Portrait.MDX |
| 02-04-2005, 12:02 AM | #2 |
Guest | What do you mean, stick to your model? Just import them both in your map, and the portrait will be used by the main model ingame. |
| 02-04-2005, 07:39 AM | #3 |
Guest | But how can i know that it's the right portrait? i mean it's just a vertex modifying of the heromoonpriestess, so wont the heromoonpriestess portrait just be used? |
| 02-04-2005, 01:05 PM | #4 |
Guest | I really dont think that it will use the same portrait... but i think wc3viewer can help with the protrait, it has this camera option on it or w/e it can be found on wc3sear.ch |
| 02-04-2005, 06:43 PM | #5 |
Guest | DUH! you cant model without wc3v |
| 02-04-2005, 07:41 PM | #6 | |
Quote:
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| 02-04-2005, 08:03 PM | #7 |
Guest | So it's just like the portraits path is Tiger.MDX ? Thx in advance |
| 02-04-2005, 08:22 PM | #8 |
Like if you have a paladin model. You want to add him an helmet so you rip the 'Paladin' and 'Paladin_Portrait' models and add the helmet model to them. Then you open the 'Paladin' model in WordPad and edit the path of the unit. Like 'Units\Human\PaladinHelm.mdx Then you just put your new 'Paladin_Portrait' to the same location (Units\Human\Paladin_Portrait.mdx), and it will appear in the game. |
| 02-04-2005, 09:31 PM | #9 |
Guest | Lol no, cant be done, there is no path in the mdl, if there was then i would be able 2 search under the words portrait and .mdx and get a result. |
| 02-04-2005, 09:43 PM | #10 |
You had it right in the first place. Tiger.mdx Tiger_portrait.mdx You may want to make sure your model's name is Tiger, and not just the filename. |
| 02-04-2005, 09:55 PM | #11 |
Guest | Funny you posted right now, i had just done what you did and it worked, now i just gotta fix that stupid camera >_< |
